Mirror of Svelto.ECS because we're a fan of it
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- #if UNITY_ECS
- using Unity.Jobs;
-
- namespace Svelto.ECS.SveltoOnDOTS
- {
- /// <summary>
- /// Note: we don't want implementations of ISveltoDOTSSubmission
- /// to be able to add directly Submission or HandleLifeTime engines as
- /// the implementation are not aware of EnginesRoot so cannot satisfy Engines
- /// that implement IEngine interfaces
- /// </summary>
- public interface ISveltoOnDOTSSubmission
- {
- void SubmitEntities(JobHandle jobHandle);
- }
- }
- #endif
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