A stable modding interface between Techblox and mods https://mod.exmods.org/
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ModEventEntityStruct.cs 478B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Svelto.ECS;
  7. namespace GamecraftModdingAPI.Events
  8. {
  9. /// <summary>
  10. /// The event entity struct
  11. /// </summary>
  12. public struct ModEventEntityStruct : IEntityComponent, INeedEGID
  13. {
  14. /// <summary>
  15. /// The type of event that has been emitted
  16. /// </summary>
  17. public int type;
  18. public EGID ID { get; set; }
  19. }
  20. }