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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Reflection;
-
- using Svelto.ECS;
- using RobocraftX.Common;
-
- using Harmony;
-
- namespace GamecraftModdingAPI.Blocks
- {
- /// <summary>
- /// ExclusiveGroups and IDs used with blocks
- /// </summary>
- public static class BlockIdentifiers
- {
- /// <summary>
- /// Blocks placed by the player
- /// </summary>
- public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }
-
- /// <summary>
- /// Extra parts used in functional blocks
- /// </summary>
- public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
-
- /// <summary>
- /// Blocks which are disabled in Simulation mode
- /// </summary>
- public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }
-
- //public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
-
- //public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
-
- /// <summary>
- /// The ID of the most recently placed block
- /// </summary>
- public static uint LatestBlockID {
- get
- {
- return ((uint) AccessTools.Field(typeof(CommonExclusiveGroups), "_nextBlockEntityID").GetValue(null)) - 1;
- }
- }
- }
- }
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