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- using System;
- using System.Reflection;
-
- using Svelto.ECS;
- using Svelto.ECS.EntityStructs;
- using RobocraftX.Common;
- using RobocraftX.Blocks.Scaling;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Blocks;
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI
- {
- /// <summary>
- /// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
- /// </summary>
- public class Block
- {
- protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
- protected static readonly MovementEngine MovementEngine = new MovementEngine();
- protected static readonly RotationEngine RotationEngine = new RotationEngine();
- protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
- protected static readonly BlockEngine BlockEngine = new BlockEngine();
-
- /// <summary>
- /// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
- /// Place blocks next to each other to connect them.
- /// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
- /// </summary>
- /// <param name="block">The block's type</param>
- /// <param name="color">The block's color</param>
- /// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
- /// <param name="position">The block's position in the grid - default block size is 0.2</param>
- /// <param name="rotation">The block's rotation in degrees</param>
- /// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
- /// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
- /// <param name="player">The player who placed the block</param>
- /// <returns>The placed block or null if failed</returns>
- public static Block PlaceNew(BlockIDs block, float3 position,
- float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
- int uscale = 1, float3 scale = default, Player player = null)
- {
- if (PlacementEngine.IsInGame && GameState.IsBuildMode())
- {
- try
- {
- return new Block(PlacementEngine.PlaceBlock(block, color, darkness,
- position, uscale, scale, player, rotation));
- }
- catch (Exception e)
- {
- Logging.MetaDebugLog(e);
- }
- }
-
- return null;
- }
-
- /// <summary>
- /// Returns the most recently placed block.
- /// </summary>
- /// <returns>The block object</returns>
- public static Block GetLastPlacedBlock()
- {
- return new Block(BlockIdentifiers.LatestBlockID);
- }
-
- public Block(EGID id)
- {
- Id = id;
- }
-
- public Block(uint id)
- {
- Id = new EGID(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
- }
-
- protected static void Sync()
- {
- DeterministicStepCompositionRootPatch.SubmitEntitiesNow();
- }
-
- public EGID Id { get; }
-
- /// <summary>
- /// The block's current position or zero if the block no longer exists.
- /// A block is 0.2 wide by default in terms of position.
- /// </summary>
- public float3 Position
- {
- get => Exists ? MovementEngine.GetPosition(Id.entityID) : float3.zero;
- set
- {
- if (Exists) MovementEngine.MoveBlock(Id.entityID, value);
- }
- }
-
- /// <summary>
- /// The block's current rotation in degrees or zero if the block doesn't exist.
- /// </summary>
- public float3 Rotation
- {
- get => Exists ? RotationEngine.GetRotation(Id.entityID) : float3.zero;
- set
- {
- if (Exists) RotationEngine.RotateBlock(Id.entityID, value);
- }
- }
-
- /// <summary>
- /// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
- /// </summary>
- public float3 Scale
- {
- get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id)?.scale ?? float3.zero;
- set
- {
- var def = new ScalingEntityStruct();
- BlockEngine.GetBlockInfo(Id, ref def).scale = value;
- }
- }
-
- /// <summary>
- /// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
- /// </summary>
- public int UniformScale
- {
- get => BlockEngine.GetBlockInfo<BlockPlacementScaleEntityStruct>(Id)?.desiredScaleFactor ?? 0;
- set
- {
- var def = new BlockPlacementScaleEntityStruct();
- ref var scaleStruct = ref BlockEngine.GetBlockInfo(Id, ref def);
- scaleStruct.blockPlacementHeight = scaleStruct.blockPlacementWidth =
- scaleStruct.desiredScaleFactor = scaleStruct.snapGridScale = value;
- Scale = new float3(value, value, value);
- }
- }
-
- /// <summary>
- /// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
- /// </summary>
- public BlockIDs Type => (BlockIDs)(BlockEngine.GetBlockInfo<DBEntityStruct>(Id)?.DBID ?? ushort.MaxValue);
-
- /// <summary>
- /// The block's color. Returns BlockColors.Default if the block no longer exists.
- /// </summary>
- public BlockColor Color
- {
- get
- {
- byte index = BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id)?.indexInPalette ?? byte.MaxValue;
- if (index == byte.MaxValue) return new BlockColor { Color = BlockColors.Default };
- return new BlockColor { Color = (BlockColors)(index % 10), Darkness = (byte)(index / 10) };
- }
- set
- {
- var def = new ColourParameterEntityStruct();
- ref var color = ref BlockEngine.GetBlockInfo(Id, ref def);
- color.indexInPalette = (byte)(value.Color + value.Darkness * 10);
- color.needsUpdate = true;
- }
- }
-
- /// <summary>
- /// Whether the block exists. The other properties will return a default value if the block doesn't exist.
- /// </summary>
- public bool Exists => BlockEngine.BlockExists(Id);
-
- /// <summary>
- /// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
- /// </summary>
- public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
-
- /// <summary>
- /// Removes this block.
- /// </summary>
- /// <returns>True if the block exists and could be removed.</returns>
- public bool Remove() => RemovalEngine.RemoveBlock(Id);
-
- public override string ToString()
- {
- return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}";
- }
-
- public static void Init()
- {
- GameEngineManager.AddGameEngine(PlacementEngine);
- GameEngineManager.AddGameEngine(MovementEngine);
- GameEngineManager.AddGameEngine(RotationEngine);
- GameEngineManager.AddGameEngine(RemovalEngine);
- GameEngineManager.AddGameEngine(BlockEngine);
- }
-
- public T Specialise<T>(bool sameTick = true) where T : Block
- {
- // What have I gotten myself into?
- // C# can't cast to a child of Block unless the object was originally that child type
- // And C# doesn't let me make implicit cast operators for child types
- // So thanks to Microsoft, we've got this horrible implementation using reflection
- ConstructorInfo ctor = typeof(T).GetConstructor(types: new System.Type[] { typeof(EGID) });
- if (ctor == null)
- {
- throw new BlockSpecializationException("Specialized block constructor does not accept an EGID");
- }
- if (sameTick) Sync();
- return (T)ctor.Invoke(new object[] { Id });
- }
-
- #if DEBUG
- public static EntitiesDB entitiesDB
- {
- get
- {
- return BlockEngine.GetEntitiesDB();
- }
- }
- #endif
- }
- }
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