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- using Svelto.ECS;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class Removal
- {
- private static RemovalEngine _removalEngine = new RemovalEngine();
-
- /// <summary>
- /// Removes the block with the given ID. Returns false if the block doesn't exist or the game isn't in build mode.
- /// </summary>
- /// <param name="targetBlock">The block to remove</param>
- /// <returns>Whether the block was successfully removed</returns>
- public static bool RemoveBlock(EGID targetBlock)
- {
- if (GameState.IsBuildMode())
- return _removalEngine.RemoveBlock(targetBlock);
- return false;
- }
-
- public static void Init()
- {
- GameEngineManager.AddGameEngine(_removalEngine);
- }
- }
- }
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