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- using System;
-
- using Unity.Jobs;
- using RobocraftX.SimulationModeState;
- using RobocraftX.StateSync;
- using Svelto.ECS;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Events
- {
- /// <summary>
- /// Event emitter engine for switching to simulation mode.
- /// </summary>
- public class GameStateSimulationEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeRunningModeEntered
- {
- public string Name { get; } = "GamecraftModdingAPIGameStateSimulationEventEmitter" ;
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public int type { get; } = (int)EventType.SimulationSwitchedTo;
-
- public bool isRemovable { get; } = false;
-
- public IEntityFactory Factory { set; private get; }
-
- public void Dispose() { }
-
- public void Emit()
- {
- Logging.Log("Dispatching Simulation Switched To event");
- if (Factory == null) { return; }
- Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
- .Init(new ModEventEntityStruct { type = type });
- }
-
- public void EmitIfSimMode()
- {
- if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeRunning)
- {
- Emit();
- }
- }
-
- public JobHandle OnInitializeTimeRunningMode()
- {
- Emit();
- return default(JobHandle);
- }
-
- public void Ready() { }
- }
- }
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