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- using System;
- using FMOD.Studio;
- using FMODUnity;
- using Gamecraft.Wires;
- using RobocraftX.Blocks;
- using RobocraftX.Common;
- using Svelto.ECS;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class SfxBlock : SignalingBlock
- {
- public SfxBlock(EGID id) : base(id)
- {
- }
-
- public SfxBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SIMPLESFX_BLOCK_GROUP /* This could also be BUILD_LOOPEDSFX_BLOCK_GROUP */))
- {
- }
-
- public float Volume
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakableVolume);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this,
- (ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakableVolume = val, value);
- }
- }
-
- public float Pitch
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakablePitch);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this,
- (ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakablePitch = val, value);
- }
- }
-
- public bool Is3D
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.is3D);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this,
- (ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.is3D = val, value);
- }
- }
-
- public ChannelType ChannelType
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => (ChannelType)obj.channelType);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this,
- (ref SoundSfxBlockDataEntityStruct obj, ChannelType val) => obj.tweakableVolume = (byte) val, value);
- }
- }
-
- public byte TrackIndex
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.soundEffectIndex);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this,
- (ref SoundSfxBlockDataEntityStruct obj, byte val) => obj.soundEffectIndex = val, value);
- }
- }
-
- // track
- public Guid Track
- {
- get
- {
- return BlockEngine.GetBlockInfo(this,
- (SoundSfxBlockDataEntityStruct obj) => obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, Guid val) =>
- {
- for (byte i = 0; i < obj.fmod2DEventPaths.Count<Guid>(); i++)
- {
- Guid track = obj.fmod2DEventPaths.Get<Guid>(i);
- if (track == val)
- {
- obj.soundEffectIndex = i;
- obj.is3D = false;
- return;
- }
- }
- for (byte i = 0; i < obj.fmod3DEventPaths.Count<Guid>(); i++)
- {
- Guid track = obj.fmod3DEventPaths.Get<Guid>(i);
- if (track == val)
- {
- obj.soundEffectIndex = i;
- obj.is3D = true;
- return;
- }
- }
- }, value);
- }
- }
-
- // all tracks
- public Guid[] Tracks2D
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
- {
- Guid[] tracks = new Guid[obj.fmod2DEventPaths.Count<Guid>()];
- for (byte i = 0; i < tracks.Length; i++)
- {
- tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
- }
- return tracks;
- });
- }
- }
-
- public Guid[] Tracks3D
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
- {
- Guid[] tracks = new Guid[obj.fmod3DEventPaths.Count<Guid>()];
- for (byte i = 0; i < tracks.Length; i++)
- {
- tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
- }
- return tracks;
- });
- }
- }
-
- public bool IsLooped
- {
- get
- {
- return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.isLoopedBlock);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this,
- (ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.isLoopedBlock = val, value);
- }
- }
-
- public bool IsPlaying
- {
- get
- {
- return BlockEngine.GetBlockInfo(this,
- (SoundSfxBlockDataEntityStruct obj) => obj.isPlaying);
- }
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, bool val) =>
- {
- if (obj.isPlaying == val) return;
- if (val)
- {
- // start playing
- EventInstance inst = RuntimeManager.CreateInstance(obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
- inst.setVolume(obj.tweakableVolume / 100f);
- inst.start();
- obj.eventHandle = inst.handle;
- }
- else
- {
- // stop playing
- EventInstance inst = default(EventInstance);
- inst.handle = obj.eventHandle;
- inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
- inst.release();
- }
- obj.isPlaying = val;
- }, value);
- }
- }
- }
- }
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