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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using HarmonyLib;
- using RobocraftX;
- using Svelto.ECS;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Events
- {
- /// <summary>
- /// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
- /// </summary>
- [HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
- class MenuSwitchedToPatch
- {
- public static void Postfix()
- {
- // Event emitters and handlers should already be registered by MenuActivated event
- Logging.Log("Dispatching Menu Switched To event");
- EventManager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
- }
- }
- }
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