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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using Svelto.ECS;
-
- namespace GamecraftModdingAPI.Events
- {
- /// <summary>
- /// The event entity struct
- /// </summary>
- public struct ModEventEntityStruct : IEntityComponent, INeedEGID
- {
- /// <summary>
- /// The type of event that has been emitted
- /// </summary>
- public int type;
-
- public EGID ID { get; set; }
- }
- }
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