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- using System;
-
- using Unity.Mathematics;
-
- using GamecraftModdingAPI;
- using GamecraftModdingAPI.Tests;
-
- namespace GamecraftModdingAPI.Players
- {
- #if TEST
- /// <summary>
- /// Player test cases. Not accessible in release versions.
- /// </summary>
- [APITestClass]
- public static class PlayerTests
- {
- [APITestCase(TestType.EditMode)]
- public static void ExistsTest()
- {
- if (!Assert.Equal(Player.Exists(PlayerType.Local), true, "Local player does not exist.", "Local player detected.")) return;
- Assert.Equal(Player.Count(), 1u, "Player.Count() is not one, possibly because it failed silently.", "Player count is one for single player game.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static void PositionTest()
- {
- Player p = new Player(PlayerType.Local);
- if (!Assert.Errorless(() => { p.Teleport(0, 0, 0, relative: false); }, "Player.Teleport(origin) errored: ", "Player teleported to origin successfully.")) return;
- if (!Assert.CloseTo(p.Position, float3.zero, "Player is not close to origin despite being teleported there.", "Player.Position is at origin.")) return;
- if (!Assert.Errorless(() => { p.Position = float3.zero + 1; }, "Player.Position = origin+1 errored: ", "Player moved to origin+1.")) return;
- Assert.CloseTo(p.Position, float3.zero + 1, "Player is not close to origin+1 despite being teleported there.", "Player.Position is at origin+1.");
- }
-
- [APITestCase(TestType.Menu)]
- public static void InvalidStateTest()
- {
- if (!Assert.Errorless(() => { Player.Count(); }, "Player.Count() errored in menu.", "Player.Count() succeeded in menu.")) return;
- Assert.Equal(Player.Count(), 0u, "Player.Count() is not zero in menu.", "Player count is zero in menu as expected.");
- }
- }
- #endif
- }
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