- using System;
- using GamecraftModdingAPI.Blocks;
-
- namespace GamecraftModdingAPI.Utility
- {
- public static class GameClient
- {
- private static DebugInterfaceEngine _engine = new DebugInterfaceEngine();
-
- /// <summary>
- /// Saves the extra information to be displayed on the debug view.
- /// The provided getter function is called each time the view updates so make sure it returns quickly.
- /// </summary>
- /// <param name="id">A global ID for the custom information</param>
- /// <param name="contentGetter">A function that returns the current information</param>
- public static void SetDebugInfo(string id, Func<string> contentGetter) => _engine.SetInfo(id, contentGetter);
-
- /// <summary>
- /// Removes an information provided by a plugin.
- /// </summary>
- /// <param name="id">The ID of the custom information</param>
- /// <returns></returns>
- public static bool RemoveDebugInfo(string id) => _engine.RemoveInfo(id);
-
- public static void Init()
- {
- GameEngineManager.AddGameEngine(_engine);
- }
- }
- }
|