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- using RobocraftX.Common;
- using RobocraftX.UECS;
- using Svelto.ECS;
- using Svelto.ECS.EntityStructs;
- using Unity.Transforms;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Utility;
- using GamecraftModdingAPI.Engines;
-
- namespace GamecraftModdingAPI.Blocks
- {
- /// <summary>
- /// Engine which executes block movement actions
- /// </summary>
- public class MovementEngine : IApiEngine
- {
- public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public bool isRemovable => false;
-
- public bool IsInGame = false;
-
- public void Dispose()
- {
- IsInGame = false;
- }
-
- public void Ready()
- {
- IsInGame = true;
- }
-
- // implementations for Movement static class
-
- internal float3 MoveBlock(EGID blockID, BlockEngine.BlockInitData data, float3 vector)
- {
- if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
- {
- if (data.Group == null) return float3.zero;
- var init = new EntityComponentInitializer(blockID, data.Group);
- init.GetOrCreate<PositionEntityStruct>().position = vector;
- init.GetOrCreate<GridRotationStruct>().position = vector;
- init.GetOrCreate<LocalTransformEntityStruct>().position = vector;
- return vector;
- }
- ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
- ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
- ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
- ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
- // main (persistent) position
- posStruct.position = vector;
- // placement grid position
- gridStruct.position = vector;
- // rendered position
- transStruct.position = vector;
- // collision position
- FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
- {
- Value = posStruct.position
- });
- entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
- return posStruct.position;
- }
-
- internal float3 GetPosition(EGID blockID, BlockEngine.BlockInitData data)
- {
- if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
- {
- if (data.Group == null) return float3.zero;
- var init = new EntityComponentInitializer(blockID, data.Group);
- return init.Has<PositionEntityStruct>() ? init.Get<PositionEntityStruct>().position : float3.zero;
- }
- ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
- return posStruct.position;
- }
- }
- }
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