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- using Gamecraft.Wires;
- using RobocraftX.Common;
- using Svelto.ECS;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class ObjectIdentifier : Block
- {
- public ObjectIdentifier(EGID id) : base(id)
- {
- }
-
- public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.OBJID_BLOCK_GROUP))
- {
- }
-
- public char Identifier
- {
- get => (char) BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.objectId + 'A');
- set
- {
- BlockEngine.SetBlockInfo(this, (ref ObjectIdEntityStruct st, char val) =>
- {
- st.objectId = (byte) (val - 'A');
- Label = val + ""; //The label isn't updated automatically
- }, value);
- }
- }
-
- /// <summary>
- /// Simulation-time ID. Assigned by the game starting from 0.
- /// </summary>
- public byte SimID
- {
- get => BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.simObjectId);
- }
-
- /// <summary>
- /// Finds the identifier blocks with the given ID.
- /// </summary>
- /// <param name="id">The ID to look for</param>
- /// <returns>An array that may be empty</returns>
- public static ObjectIdentifier[] GetByID(char id) => BlockEngine.GetObjectIDsFromID((byte) (id - 'A'), false);
-
- /// <summary>
- /// Finds the identifier blocks with the given simulation-time ID. This ID is assigned by the game starting from 0.
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- public static ObjectIdentifier[] GetBySimID(byte id) => BlockEngine.GetObjectIDsFromID(id, true);
- }
- }
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