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Add Event builders

tags/v1.0.0
NGnius (Graham) 4 years ago
parent
commit
06b8c3664e
4 changed files with 329 additions and 22 deletions
  1. +105
    -0
      GamecraftModdingAPI/Events/EmitterBuilder.cs
  2. +11
    -0
      GamecraftModdingAPI/Events/EventExceptions.cs
  3. +165
    -0
      GamecraftModdingAPI/Events/HandlerBuilder.cs
  4. +48
    -22
      GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs

+ 105
- 0
GamecraftModdingAPI/Events/EmitterBuilder.cs View File

@@ -0,0 +1,105 @@
using System;

using Svelto.ECS;

namespace GamecraftModdingAPI.Events
{
public class EmitterBuilder
{
private string name;

private int? type;

/// <summary>
/// Create a new event emitter builder.
/// </summary>
public EmitterBuilder()
{
}

/// <summary>
/// Create a new event emitter builder.
/// This is equivalent to new <code>EmitterBuilder().Name(name)</code>
/// </summary>
/// <param name="name">The emitter name.</param>
public EmitterBuilder(string name)
{
this.name = name;
}

/// <summary>
/// Create and return an event emitter builder.
/// </summary>
/// <returns>The builder.</returns>
public static EmitterBuilder Builder()
{
return new EmitterBuilder();
}

/// <summary>
/// Create and return an event emitter builder.
/// This is equivalent to <code>Builder().Name(name)</code>
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The emitter name.</param>
public static EmitterBuilder Builder(string name)
{
return new EmitterBuilder(name);
}

/// <summary>
/// Name the event emitter.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The event emitter name.</param>
public EmitterBuilder Name(string name)
{
this.name = name;
return this;
}

/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public EmitterBuilder Handle(EventType eventType)
{
return Handle((int)eventType);
}

/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public EmitterBuilder Handle(int eventType)
{
this.type = eventType;
return this;
}

/// <summary>
/// Build the event emitter.
/// </summary>
/// <returns>The event emitter.</returns>
/// <param name="register">Automatically register the event emitter with EventManager.AddEventemitter().</param>
public IEventEmitterEngine Build(bool register = true)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new EventParameterMissingException("Event emitter name must be defined before Build() is called");
}
if (!type.HasValue)
{
throw new EventParameterMissingException("Event emitter event type must be defined before Build() is called");
}
SimpleEventEmitterEngine result = new SimpleEventEmitterEngine(type.Value, name);
if (register)
{
EventManager.AddEventEmitter(result);
}
return result;
}
}
}

+ 11
- 0
GamecraftModdingAPI/Events/EventExceptions.cs View File

@@ -52,4 +52,15 @@ namespace GamecraftModdingAPI.Events
{
}
}

public class EventParameterMissingException : EventException
{
public EventParameterMissingException()
{
}

public EventParameterMissingException(string message) : base(message)
{
}
}
}

+ 165
- 0
GamecraftModdingAPI/Events/HandlerBuilder.cs View File

@@ -0,0 +1,165 @@
using System;

using Svelto.ECS;

namespace GamecraftModdingAPI.Events
{
public class HandlerBuilder
{
private string name;

private int? type;

private Action<EntitiesDB> activated;

private Action<EntitiesDB> destroyed;

/// <summary>
/// Create a new event handler builder.
/// </summary>
public HandlerBuilder()
{
}

/// <summary>
/// Create a new event handler builder.
/// This is equivalent to new <code>HandlerBuilder().Name(name)</code>
/// </summary>
/// <param name="name">The handler name.</param>
public HandlerBuilder(string name)
{
this.name = name;
}

/// <summary>
/// Create and return an event handler builder.
/// </summary>
/// <returns>The builder.</returns>
public static HandlerBuilder Builder()
{
return new HandlerBuilder();
}

/// <summary>
/// Create and return an event handler builder.
/// This is equivalent to <code>Builder().Name(name)</code>
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The handler name.</param>
public static HandlerBuilder Builder(string name)
{
return new HandlerBuilder(name);
}

/// <summary>
/// Name the event handler.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The event handler name.</param>
public HandlerBuilder Name(string name)
{
this.name = name;
return this;
}

/// <summary>
/// Set the action to perform on when the activated event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The activated event action.</param>
public HandlerBuilder OnActivation(Action action)
{
return OnActivation((_) => { action(); });
}

/// <summary>
/// Set the action to perform on when the activated event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The activated event action.</param>
public HandlerBuilder OnActivation(Action<EntitiesDB> action)
{
this.activated = action;
return this;
}

/// <summary>
/// Set the action to perform when the destroyed event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The destroyed event action.</param>
public HandlerBuilder OnDestruction(Action action)
{
return OnDestruction((_) => { action(); });
}

/// <summary>
/// Set the action to perform when the destroyed event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The destroyed event action.</param>
public HandlerBuilder OnDestruction(Action<EntitiesDB> action)
{
this.destroyed = action;
return this;
}

/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public HandlerBuilder Handle(EventType eventType)
{
return Handle((int)eventType);
}

/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public HandlerBuilder Handle(int eventType)
{
this.type = eventType;
return this;
}

/// <summary>
/// Build the event handler.
/// </summary>
/// <returns>The event handler.</returns>
/// <param name="register">Automatically register the event handler with EventManager.AddEventHandler().</param>
public IEventHandlerEngine Build(bool register = true)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new EventParameterMissingException("Event handler name must be defined before Build() is called");
}
if (activated == null && destroyed == null)
{
throw new EventParameterMissingException("Event handler destruction or activated event action must be defined before Build() is called");
}
if (!type.HasValue)
{
throw new EventParameterMissingException("Event handler event type must be defined before Build() is called");
}
Action<EntitiesDB> validActivated = activated;
if (validActivated == null)
{
validActivated = (_) => { };
}
Action<EntitiesDB> validDestroyed = destroyed;
if (validDestroyed == null)
{
validDestroyed = (_) => { };
}
SimpleEventHandlerEngine result = new SimpleEventHandlerEngine(validActivated, validDestroyed, type.Value, name);
if (register)
{
EventManager.AddEventHandler(result);
}
return result;
}
}
}

+ 48
- 22
GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs View File

@@ -61,28 +61,54 @@ namespace GamecraftModdingAPI.Tests

Utility.VersionTracking.Enable();

// debug/test handlers
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
EventType.ApplicationInitialized, "appinit API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
() => { Logging.Log("Menu Destroyed event!"); },
EventType.Menu, "menuact API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
EventType.MenuSwitchedTo, "menuswitch API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
() => { Logging.Log("Game Destroyed event!"); },
EventType.Game, "gameact API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
EventType.GameReloaded, "gamerel API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
EventType.GameSwitchedTo, "gameswitch API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Mode Simulation Switched To event!"); }, () => { },
EventType.SimulationSwitchedTo, "simulationswitch API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Mode Build Switched To event!"); }, () => { },
EventType.BuildSwitchedTo, "buildswitch API debug"));

EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { throw new Exception(""); }, () => {},
EventType.Menu, "menu activated API error thrower test"));
// debug/test handlers
HandlerBuilder.Builder()
.Name("appinit API debug")
.Handle(EventType.ApplicationInitialized)
.OnActivation(() => { Logging.Log("App Inited event!"); })
.Build();

HandlerBuilder.Builder("menuact API debug")
.Handle(EventType.Menu)
.OnActivation(() => { Logging.Log("Menu Activated event!"); })
.OnDestruction(() => { Logging.Log("Menu Destroyed event!"); })
.Build();

HandlerBuilder.Builder("menuswitch API debug")
.Handle(EventType.MenuSwitchedTo)
.OnActivation(() => { Logging.Log("Menu Switched To event!"); })
.Build();

HandlerBuilder.Builder("gameact API debug")
.Handle(EventType.Menu)
.OnActivation(() => { Logging.Log("Game Activated event!"); })
.OnDestruction(() => { Logging.Log("Game Destroyed event!"); })
.Build();

HandlerBuilder.Builder("gamerel API debug")
.Handle(EventType.GameReloaded)
.OnActivation(() => { Logging.Log("Game Reloaded event!"); })
.Build();

HandlerBuilder.Builder("gameswitch API debug")
.Handle(EventType.GameSwitchedTo)
.OnActivation(() => { Logging.Log("Game Switched To event!"); })
.Build();

HandlerBuilder.Builder("simulationswitch API debug")
.Handle(EventType.SimulationSwitchedTo)
.OnActivation(() => { Logging.Log("Game Mode Simulation Switched To event!"); })
.Build();

HandlerBuilder.Builder("buildswitch API debug")
.Handle(EventType.BuildSwitchedTo)
.OnActivation(() => { Logging.Log("Game Mode Build Switched To event!"); })
.Build();

HandlerBuilder.Builder("menu activated API error thrower test")
.Handle(EventType.Menu)
.OnActivation(() => { throw new Exception("Event Handler always throws an exception!"); })
.Build();

// debug/test commands
if (Dependency.Hell("ExtraCommands"))


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