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Document undocumented IMGUI element classes

tags/v1.8.0
NGnius (Graham) 4 years ago
parent
commit
0ef875b6b2
3 changed files with 78 additions and 0 deletions
  1. +32
    -0
      GamecraftModdingAPI/Interface/IMGUI/IMGUIManager.cs
  2. +28
    -0
      GamecraftModdingAPI/Interface/IMGUI/Image.cs
  3. +18
    -0
      GamecraftModdingAPI/Interface/IMGUI/Label.cs

+ 32
- 0
GamecraftModdingAPI/Interface/IMGUI/IMGUIManager.cs View File

@@ -12,12 +12,22 @@ using UnityEngine;

namespace GamecraftModdingAPI.Interface.IMGUI
{
/// <summary>
/// Keeps track of UIElement instances.
/// This also handles displaying and processing them during the MonoBehaviour.OnGUI phase of screen updates.
/// Most of this functionality is handled implicitly by the included UIElement implementations,
/// but this is left as a public API so it can be expanded.
/// </summary>
public static class IMGUIManager
{
internal static OnGuiRunner ImguiScheduler = new OnGuiRunner("GamecraftModdingAPI_IMGUIScheduler");
private static FasterDictionary<string, UIElement> _activeElements = new FasterDictionary<string,UIElement>();

/// <summary>
/// Add an UIElement instance to be managed by IMGUIManager.
/// </summary>
/// <param name="e">The UIElement instance.</param>
public static void AddElement(UIElement e)
{
if (!ExistsElement(e))
@@ -26,16 +36,32 @@ namespace GamecraftModdingAPI.Interface.IMGUI
}
}
/// <summary>
/// Determine whether the UIElement instance is already tracked by IMGUIManager.
/// </summary>
/// <param name="name">The UIElement's unique name.</param>
/// <returns>Whether the UIElement instance is already tracked by IMGUIManager (true) or not (false).</returns>
public static bool ExistsElement(string name)
{
return _activeElements.ContainsKey(name);
}

/// <summary>
/// Determine whether the UIElement instance is already tracked by IMGUIManager.
/// </summary>
/// <param name="element">The UIElement instance.</param>
/// <returns>Whether the UIElement instance is already tracked by IMGUIManager (true) or not (false).</returns>
public static bool ExistsElement(UIElement element)
{
return ExistsElement(element.Name);
}

/// <summary>
/// Remove an UIElement instance from IMGUIManager.
/// The UIElement will become invisible and stop generating events.
/// </summary>
/// <param name="name">The UIElement's unique name.</param>
/// <returns>Whether the UIElement instance existed in IMGUIManager (true) or not (false).</returns>
public static bool RemoveElement(string name)
{
if (ExistsElement(name))
@@ -46,6 +72,12 @@ namespace GamecraftModdingAPI.Interface.IMGUI
return false;
}
/// <summary>
/// Remove an UIElement instance from IMGUIManager.
/// The UIElement will become invisible and stop generating events.
/// </summary>
/// <param name="element">The UIElement instance.</param>
/// <returns>Whether the UIElement instance existed in IMGUIManager (true) or not (false).</returns>
public static bool RemoveElement(UIElement element)
{
return RemoveElement(element.Name);


+ 28
- 0
GamecraftModdingAPI/Interface/IMGUI/Image.cs View File

@@ -2,12 +2,22 @@ using UnityEngine;

namespace GamecraftModdingAPI.Interface.IMGUI
{
/// <summary>
/// An image.
/// This wraps Unity's IMGUI Label.
/// </summary>
public class Image : UIElement
{
private bool automaticLayout = false;
/// <summary>
/// The image texture to display
/// </summary>
public Texture Texture { get; set; }
/// <summary>
/// The rectangular area in the window that the image can use
/// </summary>
public Rect Box { get; set; } = Rect.zero;
public void OnGUI()
@@ -23,9 +33,21 @@ namespace GamecraftModdingAPI.Interface.IMGUI
}
}

/// <summary>
/// The image element's unique name.
/// </summary>
public string Name { get; }
/// <summary>
/// Whether to display the image and everything in it.
/// </summary>
public bool Enabled { set; get; } = true;
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Interface.IMGUI.Image"/> class with automatic layout.
/// </summary>
/// <param name="texture">Image to display.</param>
/// <param name="name">The element's name.</param>
public Image(Texture texture = null, string name = null)
{
automaticLayout = true;
@@ -49,6 +71,12 @@ namespace GamecraftModdingAPI.Interface.IMGUI
IMGUIManager.AddElement(this);
}

/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Interface.IMGUI.Image"/> class.
/// </summary>
/// <param name="box">Rectangular area for the image.</param>
/// <param name="texture">Image to display.</param>
/// <param name="name">The element's name.</param>
public Image(Rect box, Texture texture = null, string name = null) : this(texture, name)
{
this.Box = box;


+ 18
- 0
GamecraftModdingAPI/Interface/IMGUI/Label.cs View File

@@ -32,9 +32,21 @@ namespace GamecraftModdingAPI.Interface.IMGUI
}
}

/// <summary>
/// The label's unique name.
/// </summary>
public string Name { get; }
/// <summary>
/// Whether to display the label.
/// </summary>
public bool Enabled { set; get; } = true;

/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Interface.IMGUI.Label"/> class with automatic layout.
/// </summary>
/// <param name="initialText">Initial string to display on the label.</param>
/// <param name="name">The element's name.</param>
public Label(string initialText = null, string name = null)
{
automaticLayout = true;
@@ -50,6 +62,12 @@ namespace GamecraftModdingAPI.Interface.IMGUI
IMGUIManager.AddElement(this);
}

/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Interface.IMGUI.Label"/>.
/// </summary>
/// <param name="box">Rectangular area for the label.</param>
/// <param name="initialText">Initial string to display on the label.</param>
/// <param name="name">The element's name.</param>
public Label(Rect box, string initialText = null, string name = null) : this(initialText, name)
{
this.Box = box;


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