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Add Persistence documentation

tags/v0.2.2
NGnius (Graham) 4 years ago
parent
commit
36516ec185
4 changed files with 49 additions and 0 deletions
  1. +20
    -0
      GamecraftModdingAPI/Persistence/IEntitySerializer.cs
  2. +5
    -0
      GamecraftModdingAPI/Persistence/SerializerManager.cs
  3. +10
    -0
      GamecraftModdingAPI/Persistence/SimpleEntitySerializer.cs
  4. +14
    -0
      GamecraftModdingAPI/Utility/VersionTracking.cs

+ 20
- 0
GamecraftModdingAPI/Persistence/IEntitySerializer.cs View File

@@ -7,12 +7,32 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Persistence
{
/// <summary>
/// Entity serializer and deserializer interface for storing and retrieving data in a Gamecraft save file (GameSave.GC).
/// </summary>
public interface IEntitySerializer : IDeserializationFactory, IQueryingEntitiesEngine
{
/// <summary>
/// The entity factory used for creating entities and entity components.
/// </summary>
/// <value>The entity factory.</value>
IEntityFactory EntityFactory { set; }

/// <summary>
/// Serialize the entities.
/// </summary>
/// <returns>Whether serialization was successful.</returns>
/// <param name="serializationData">Serialized data to write to (writes to GameSave.GC).</param>
/// <param name="entitiesDB">Entities db for the game.</param>
/// <param name="entitySerializer">Entity serializer with support for single-entity serialization.</param>
bool Serialize(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer);

/// <summary>
/// Deserialize the entities.
/// </summary>
/// <returns>Whether deserialization was successful.</returns>
/// <param name="serializationData">Serialized data to read from (read from GameSave.GC).</param>
/// <param name="entitySerializer">Entity serializer with support for single-entity deserialization.</param>
bool Deserialize(ref ISerializationData serializationData, IEntitySerialization entitySerializer);
}
}

+ 5
- 0
GamecraftModdingAPI/Persistence/SerializerManager.cs View File

@@ -9,6 +9,11 @@ using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI.Persistence
{
/// <summary>
/// Keeps track of serializers.
/// This is used to add and retrieve serializers.
/// Added IEntitySerializations are used in serializing and deserializing Gamecraft save files (GameSave.GC).
/// </summary>
public static class SerializerManager
{
private static Dictionary<string, IEntitySerializer> _serializers = new Dictionary<string, IEntitySerializer>();


+ 10
- 0
GamecraftModdingAPI/Persistence/SimpleEntitySerializer.cs View File

@@ -7,8 +7,14 @@ using RobocraftX.Common;

namespace GamecraftModdingAPI.Persistence
{
/// <summary>
/// Simple entity serializer sufficient for simple entity components.
/// </summary>
public class SimpleEntitySerializer<Descriptor> : IEntitySerializer where Descriptor : ISerializableEntityDescriptor, new()
{
/// <summary>
/// Delegate function called when the serializer needs to know what entities to serialize.
/// </summary>
public delegate EGID[] GetEntitiesToSerialize(EntitiesDB entitiesDB);

private GetEntitiesToSerialize getEntitiesToSerialize;
@@ -54,6 +60,10 @@ namespace GamecraftModdingAPI.Persistence
return true;
}

/// <summary>
/// Construct the entity serializer.
/// </summary>
/// <param name="getEntitiesToSerialize">Provider of entity IDs to serialize.</param>
public SimpleEntitySerializer(GetEntitiesToSerialize getEntitiesToSerialize)
{
this.getEntitiesToSerialize = getEntitiesToSerialize;


+ 14
- 0
GamecraftModdingAPI/Utility/VersionTracking.cs View File

@@ -10,24 +10,38 @@ using GamecraftModdingAPI.Events;

namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Tracks the API version the current game was built for.
/// For compatibility reasons, this must be enabled before it will work.
/// </summary>
public static class VersionTracking
{
private static readonly VersionTrackingEngine versionEngine = new VersionTrackingEngine();

private static bool isEnabled = false;

/// <summary>
/// Gets the API version saved in the current game.
/// </summary>
/// <returns>The version.</returns>
public static uint GetVersion()
{
if (!isEnabled) return 0u;
return versionEngine.GetGameVersion();
}

/// <summary>
/// Enable API version tracking.
/// </summary>
public static void Enable()
{
EventManager.AddEventEmitter(versionEngine);
isEnabled = true;
}

/// <summary>
/// Disable API version tracking.
/// </summary>
public static void Disable()
{
EventManager.AddEventEmitter(versionEngine);


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