Browse Source

Create dependency gen

tags/v0.1.1.0
NGnius (Graham) 4 years ago
parent
commit
47fdc9e45c
10 changed files with 787 additions and 3 deletions
  1. +63
    -0
      .gitattributes
  2. +9
    -2
      .gitignore
  3. +66
    -0
      Automation/Automation.cs
  4. +8
    -0
      Automation/Automation.csproj
  5. +31
    -0
      GamecraftModdingAPI.sln
  6. +536
    -0
      GamecraftModdingAPI/GamecraftModdingAPI.csproj
  7. +48
    -0
      GamecraftModdingAPI/GamecraftModdingAPIPlugin.cs
  8. +22
    -0
      GamecraftModdingAPI/TestPatch.cs
  9. +3
    -1
      README.md
  10. +1
    -0
      ref2

+ 63
- 0
.gitattributes View File

@@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto

###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp

###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary

###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary

###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

+ 9
- 2
.gitignore View File

@@ -1,4 +1,3 @@
# ---> VisualStudio
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
@@ -21,6 +20,8 @@
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
@@ -210,7 +211,7 @@ _pkginfo.txt
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
!?*.[Cc]ache/

# Others
ClientBin/
@@ -254,6 +255,7 @@ ServiceFabricBackup/
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- Backup*.rdl

# Microsoft Fakes
FakesAssemblies/
@@ -334,3 +336,8 @@ ASALocalRun/
# Local History for Visual Studio
.localhistory/

# BeatPulse healthcheck temp database
healthchecksdb

# references
ref

+ 66
- 0
Automation/Automation.cs View File

@@ -0,0 +1,66 @@
using System;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;

namespace Automation
{
class Automation
{
private static readonly string Name = "automation";

private static readonly string XmlPrefix = "<!--Start Dependencies-->\n <ItemGroup>\n";
private static readonly string XmlSuffix = " </ItemGroup>\n<!--End Dependencies-->";

private static readonly string GamecraftModdingAPI_csproj = @"\GamecraftModdingAPI.csproj";
static void Main(string[] args)
{
if (args.Length != 2 || args[0] == "-h" || args[0] == "--help")
{
Console.WriteLine($"Usage : {Name}.exe <path to Gamecraft DLLs> <path to GamecraftModdingAPI.csproj>");
Console.WriteLine("Other arguments:");
Console.WriteLine(" --help : display this message");
Console.WriteLine($" --version : display {Name}'s version");
return;
}
Console.WriteLine("Building Assembly references");
string asmXml = BuildAssemblyReferencesXML(args[0]);
//Console.WriteLine(asmXml);
string csprojPath = args[1].EndsWith(GamecraftModdingAPI_csproj)? args[1] : args[1]+GamecraftModdingAPI_csproj;
Console.WriteLine($"Parsing {csprojPath}");
string csprojContents = File.ReadAllText(csprojPath);
Match dependenciesStart = (new Regex(@"<\s*!--\s*Start\s+Dependencies\s*--\s*>", RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.Multiline)).Match(csprojContents);
Match dependenciesEnd = (new Regex(@"<\s*!--\s*End\s+Dependencies\s*--\s*>", RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.Multiline)).Match(csprojContents);
if (!dependenciesEnd.Success || !dependenciesStart.Success)
{
Console.WriteLine("Unable to find dependency XML comments, aborting!");
return;
}
csprojContents = csprojContents.Substring(0, dependenciesStart.Index) + asmXml + csprojContents.Substring(dependenciesEnd.Index+dependenciesEnd.Length);
//Console.WriteLine(csprojContents);
Console.WriteLine($"Writing Assembly references into {csprojPath}");
File.WriteAllText(csprojPath, csprojContents);
Console.WriteLine("Successfully generated Gamecraft assembly DLL references");
}

static string BuildAssemblyReferencesXML(string path)
{
StringBuilder result = new StringBuilder();
result.Append(XmlPrefix);
string[] files = Directory.GetFiles(path, "*.dll");
for(int i = 0; i<files.Length; i++)
{
if (files[i].Contains(@"\System.") || files[i].EndsWith(@"mscorlib.dll") || files[i].Contains(@"\Mono."))
{
// no
}
else
{
result.Append($" <Reference Include=\"{files[i].Substring(files[i].LastIndexOf(@"\") + 1).Replace(".dll", "")}\">\n <HintPath>{files[i]}</HintPath>\n </Reference>\n");
}
}
result.Append(XmlSuffix);
return result.ToString();
}
}
}

+ 8
- 0
Automation/Automation.csproj View File

@@ -0,0 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>

</Project>

+ 31
- 0
GamecraftModdingAPI.sln View File

@@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GamecraftModdingAPI", "GamecraftModdingAPI\GamecraftModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Automation", "Automation\Automation.csproj", "{1DF6E538-4DA4-4708-A567-781AF788921A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
EndGlobalSection
EndGlobal

+ 536
- 0
GamecraftModdingAPI/GamecraftModdingAPI.csproj View File

@@ -0,0 +1,536 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
</ItemGroup>

<!--Start Dependencies-->
<ItemGroup>
<Reference Include="Analytics">
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Authentication">
<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
</Reference>
<Reference Include="BlockEntityFactory">
<HintPath>..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="CommandLine">
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
</Reference>
<Reference Include="DataLoader">
<HintPath>..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
</Reference>
<Reference Include="DDNA">
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FMOD">
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
</Reference>
<Reference Include="FullGame">
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Effects">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.ConsoleBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
</Reference>
<Reference Include="GameState">
<HintPath>..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
</Reference>
<Reference Include="GPUInstancer">
<HintPath>..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
</Reference>
<Reference Include="Havok.Physics">
<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
</Reference>
<Reference Include="Havok.Physics.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
</Reference>
<Reference Include="HdgRemoteDebugRuntime">
<HintPath>..\ref\Gamecraft_Data\Managed\HdgRemoteDebugRuntime.dll</HintPath>
</Reference>
<Reference Include="IllusionInjector">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="JWT">
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
</Reference>
<Reference Include="LZ4">
<HintPath>..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath>
</Reference>
<Reference Include="MultiplayerNetworking">
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
</Reference>
<Reference Include="MultiplayerTest">
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="RCX.ScreenshotTaker">
<HintPath>..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="Robocraft.MainGame.AutoEnterSimulation">
<HintPath>..\ref\Gamecraft_Data\Managed\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.AccountPreferences">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Ghost">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks.Triggers">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Common">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Crosshair">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.EntityStreamUtility">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.EntityStreamUtility.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.FrontEnd">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GameSignalHandling">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GameSignalHandling.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.DebugDisplay">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.RemoveBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.ScaleGhost">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUI.SignalLabel">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.SignalLabel.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.GUIs.WorkshopPrefabs">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Inventory">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Inventory.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MachineEditor">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainGame">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MainSimulation">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MultiplayerInput">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Party">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.PartyGui">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Physics">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.PilotSeat">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Player">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Priority">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Priority.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Rendering.Mock">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SaveAndLoad">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SaveGameDialog">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Serializers">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Services">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.SignalHandling">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.StateSync">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
</Reference>
<Reference Include="RobocraftX_SpawnPoints">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
</Reference>
<Reference Include="RobocraftX_TextBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
</Reference>
<Reference Include="RobocratX.SimulationCompositionRoot">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="StringFormatter">
<HintPath>..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
</Reference>
<Reference Include="Svelto.Common">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Common.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS.Debugger">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.Debugger.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
</Reference>
<Reference Include="Svelto.Services">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath>
</Reference>
<Reference Include="Svelto.Tasks">
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Rigging">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Rigging.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Cloud.UserReporting.Client">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Client.dll</HintPath>
</Reference>
<Reference Include="Unity.Cloud.UserReporting.Plugin">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Plugin.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Properties">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.StaticTypeRegistry">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
</Reference>
<Reference Include="Unity.Jobs">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Properties">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.Rendering.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Rendering.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Lightweight.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.Scenes.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.ScriptableBuildPipeline">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.Transforms">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
</Reference>
<Reference Include="Unity.Transforms.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
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</ItemGroup>
<!--End Dependencies-->

</Project>

+ 48
- 0
GamecraftModdingAPI/GamecraftModdingAPIPlugin.cs View File

@@ -0,0 +1,48 @@
using System;
using IllusionPlugin;
using UnityEngine;
using Harmony;
using System.Reflection;

namespace GamecraftModdingAPI
{
// unused by design
public class GamecraftModdingAPIPlugin //: IllusionPlugin.IEnhancedPlugin
{
public static HarmonyInstance harmony { get; protected set; }

public string[] Filter { get; } = new string[] { "Gamecraft" };

public string Name { get; } = "Gamecraft Modding API";

public string Version { get; } = "v0.1.0.A";

public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";

public void OnApplicationQuit()
{
harmony.UnpatchAll(HarmonyID);
Debug.Log(Name + " shutdown complete");
}

public void OnApplicationStart()
{
if (harmony == null)
{
harmony = HarmonyInstance.Create(HarmonyID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
Debug.Log(Name + " start & patch complete");
}

public void OnFixedUpdate() { }

public void OnLateUpdate() { }

public void OnLevelWasInitialized(int level) { }

public void OnLevelWasLoaded(int level) { }

public void OnUpdate() { }
}
}

+ 22
- 0
GamecraftModdingAPI/TestPatch.cs View File

@@ -0,0 +1,22 @@
using System;
using System.Reflection;
using Harmony;
using UnityEngine;

namespace TestMod
{
[HarmonyPatch]
class TestPatch
{
static void Prefix()
{
Debug.Log("Test Patch Prefix");
}

[HarmonyTargetMethod]
static MethodBase HTargetMethod(HarmonyInstance instance)
{
throw new NotImplementedException();
}
}
}

+ 3
- 1
README.md View File

@@ -1,3 +1,5 @@
# GamecraftModdingAPI

Gamecraft modding API for a stable interface between Gamecraft and mods
Gamecraft modding API for a stable interface between Gamecraft and mods

For more information, join the ExMods Discord: https://discord.gg/xjnFxQV

+ 1
- 0
ref2 View File

@@ -0,0 +1 @@
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