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Add wrapped event handler, using the existing ECS object instances

- Added a wrapper class that handles the individual wrapping of event handlers to individually handle exceptions - now it tracks the wrapped event handlers so it can unregister them properly
- Fixed an exception that happened when two ECS objects were created with the same EGID
- Added support for returning an existing ECS object if it exists instead of always creating a new one
- Added a parameter to the entity query extension methods to override the group of the ECS object (could be used for the player properties)
tags/v2.1.0
NorbiPeti 2 years ago
parent
commit
4bd636b8ed
15 changed files with 164 additions and 115 deletions
  1. +4
    -4
      TechbloxModdingAPI/App/AppEngine.cs
  2. +2
    -2
      TechbloxModdingAPI/App/Client.cs
  3. +4
    -4
      TechbloxModdingAPI/App/Game.cs
  4. +4
    -4
      TechbloxModdingAPI/App/GameBuildSimEventEngine.cs
  5. +4
    -4
      TechbloxModdingAPI/App/GameGameEngine.cs
  6. +20
    -8
      TechbloxModdingAPI/Block.cs
  7. +5
    -7
      TechbloxModdingAPI/Blocks/Engines/BlockEventsEngine.cs
  8. +3
    -3
      TechbloxModdingAPI/Blocks/Wire.cs
  9. +20
    -2
      TechbloxModdingAPI/EcsObjectBase.cs
  10. +4
    -3
      TechbloxModdingAPI/Player.cs
  11. +4
    -1
      TechbloxModdingAPI/SimBody.cs
  12. +0
    -43
      TechbloxModdingAPI/Utility/ExceptionUtil.cs
  13. +19
    -16
      TechbloxModdingAPI/Utility/ManagedApiExtensions.cs
  14. +18
    -14
      TechbloxModdingAPI/Utility/NativeApiExtensions.cs
  15. +53
    -0
      TechbloxModdingAPI/Utility/WrappedHandler.cs

+ 4
- 4
TechbloxModdingAPI/App/AppEngine.cs View File

@@ -9,9 +9,9 @@ namespace TechbloxModdingAPI.App
{
public class AppEngine : IFactoryEngine
{
public event EventHandler<MenuEventArgs> EnterMenu;
public WrappedHandler<MenuEventArgs> EnterMenu;

public event EventHandler<MenuEventArgs> ExitMenu;
public WrappedHandler<MenuEventArgs> ExitMenu;

public IEntityFactory Factory { set; private get; }

@@ -24,13 +24,13 @@ namespace TechbloxModdingAPI.App
public void Dispose()
{
IsInMenu = false;
ExceptionUtil.InvokeEvent(ExitMenu, this, new MenuEventArgs { });
ExitMenu.Invoke(this, new MenuEventArgs { });
}

public void Ready()
{
IsInMenu = true;
ExceptionUtil.InvokeEvent(EnterMenu, this, new MenuEventArgs { });
EnterMenu.Invoke(this, new MenuEventArgs { });
}

// app functionality


+ 2
- 2
TechbloxModdingAPI/App/Client.cs View File

@@ -28,7 +28,7 @@ namespace TechbloxModdingAPI.App
/// </summary>
public static event EventHandler<MenuEventArgs> EnterMenu
{
add => appEngine.EnterMenu += ExceptionUtil.WrapHandler(value);
add => appEngine.EnterMenu += value;
remove => appEngine.EnterMenu -= value;
}

@@ -37,7 +37,7 @@ namespace TechbloxModdingAPI.App
/// </summary>
public static event EventHandler<MenuEventArgs> ExitMenu
{
add => appEngine.ExitMenu += ExceptionUtil.WrapHandler(value);
add => appEngine.ExitMenu += value;
remove => appEngine.ExitMenu -= value;
}


+ 4
- 4
TechbloxModdingAPI/App/Game.cs View File

@@ -93,7 +93,7 @@ namespace TechbloxModdingAPI.App
/// </summary>
public static event EventHandler<GameEventArgs> Simulate
{
add => buildSimEventEngine.SimulationMode += ExceptionUtil.WrapHandler(value);
add => buildSimEventEngine.SimulationMode += value;
remove => buildSimEventEngine.SimulationMode -= value;
}

@@ -103,7 +103,7 @@ namespace TechbloxModdingAPI.App
/// </summary>
public static event EventHandler<GameEventArgs> Edit
{
add => buildSimEventEngine.BuildMode += ExceptionUtil.WrapHandler(value);
add => buildSimEventEngine.BuildMode += value;
remove => buildSimEventEngine.BuildMode -= value;
}

@@ -112,7 +112,7 @@ namespace TechbloxModdingAPI.App
/// </summary>
public static event EventHandler<GameEventArgs> Enter
{
add => gameEngine.EnterGame += ExceptionUtil.WrapHandler(value);
add => gameEngine.EnterGame += value;
remove => gameEngine.EnterGame -= value;
}

@@ -122,7 +122,7 @@ namespace TechbloxModdingAPI.App
/// </summary>
public static event EventHandler<GameEventArgs> Exit
{
add => gameEngine.ExitGame += ExceptionUtil.WrapHandler(value);
add => gameEngine.ExitGame += value;
remove => gameEngine.ExitGame -= value;
}



+ 4
- 4
TechbloxModdingAPI/App/GameBuildSimEventEngine.cs View File

@@ -11,9 +11,9 @@ namespace TechbloxModdingAPI.App
{
public class GameBuildSimEventEngine : IApiEngine, IUnorderedInitializeOnTimeRunningModeEntered, IUnorderedInitializeOnTimeStoppedModeEntered
{
public event EventHandler<GameEventArgs> SimulationMode;
public WrappedHandler<GameEventArgs> SimulationMode;

public event EventHandler<GameEventArgs> BuildMode;
public WrappedHandler<GameEventArgs> BuildMode;

public string Name => "TechbloxModdingAPIBuildSimEventGameEngine";

@@ -27,13 +27,13 @@ namespace TechbloxModdingAPI.App

public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
{
ExceptionUtil.InvokeEvent(SimulationMode, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
SimulationMode.Invoke(this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
return inputDeps;
}

public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
{
ExceptionUtil.InvokeEvent(BuildMode, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
BuildMode.Invoke(this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
return inputDeps;
}
}


+ 4
- 4
TechbloxModdingAPI/App/GameGameEngine.cs View File

@@ -17,9 +17,9 @@ namespace TechbloxModdingAPI.App
{
public class GameGameEngine : IApiEngine
{
public event EventHandler<GameEventArgs> EnterGame;
public WrappedHandler<GameEventArgs> EnterGame;

public event EventHandler<GameEventArgs> ExitGame;
public WrappedHandler<GameEventArgs> ExitGame;

public string Name => "TechbloxModdingAPIGameInfoMenuEngine";

@@ -29,13 +29,13 @@ namespace TechbloxModdingAPI.App

public void Dispose()
{
ExceptionUtil.InvokeEvent(ExitGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
ExitGame.Invoke(this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
IsInGame = false;
}

public void Ready()
{
ExceptionUtil.InvokeEvent(EnterGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
EnterGame.Invoke(this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
IsInGame = true;
}



+ 20
- 8
TechbloxModdingAPI/Block.cs View File

@@ -78,8 +78,8 @@ namespace TechbloxModdingAPI
/// An event that fires each time a block is placed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Placed
{
add => BlockEventsEngine.Placed += ExceptionUtil.WrapHandler(value);
{ //TODO: Rename and add instance version in 3.0
add => BlockEventsEngine.Placed += value;
remove => BlockEventsEngine.Placed -= value;
}

@@ -88,7 +88,7 @@ namespace TechbloxModdingAPI
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Removed
{
add => BlockEventsEngine.Removed += ExceptionUtil.WrapHandler(value);
add => BlockEventsEngine.Removed += value;
remove => BlockEventsEngine.Removed -= value;
}

@@ -105,13 +105,25 @@ namespace TechbloxModdingAPI
{CommonExclusiveGroups.WHEELRIG_BLOCK_BUILD_GROUP, (id => new WheelRig(id), typeof(WheelRig))}
};

/// <summary>
/// Returns a correctly typed instance of this block. The instances are shared for a specific block.
/// If an instance is no longer referenced a new instance is returned.
/// </summary>
/// <param name="egid">The EGID of the block</param>
/// <param name="signaling">Whether the block is definitely a signaling block</param>
/// <returns></returns>
internal static Block New(EGID egid, bool signaling = false)
{
return GroupToConstructor.ContainsKey(egid.groupID)
? GroupToConstructor[egid.groupID].Constructor(egid)
: signaling
? new SignalingBlock(egid)
: new Block(egid);
if (egid == default) return null;
if (GroupToConstructor.ContainsKey(egid.groupID))
{
var (constructor, type) = GroupToConstructor[egid.groupID];
return GetInstance(egid, constructor, type);
}

return signaling
? GetInstance(egid, e => new SignalingBlock(e))
: GetInstance(egid, e => new Block(e));
}

public Block(EGID id)


+ 5
- 7
TechbloxModdingAPI/Blocks/Engines/BlockEventsEngine.cs View File

@@ -10,8 +10,8 @@ namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlockEventsEngine : IReactionaryEngine<BlockTagEntityStruct>
{
public event EventHandler<BlockPlacedRemovedEventArgs> Placed;
public event EventHandler<BlockPlacedRemovedEventArgs> Removed;
public WrappedHandler<BlockPlacedRemovedEventArgs> Placed;
public WrappedHandler<BlockPlacedRemovedEventArgs> Removed;

public void Ready()
{
@@ -31,16 +31,14 @@ namespace TechbloxModdingAPI.Blocks.Engines
{
if (!(shouldAddRemove = !shouldAddRemove))
return;
ExceptionUtil.InvokeEvent(Placed, this,
new BlockPlacedRemovedEventArgs {ID = egid});
Placed.Invoke(this, new BlockPlacedRemovedEventArgs {ID = egid});
}

public void Remove(ref BlockTagEntityStruct entityComponent, EGID egid)
{
if (!(shouldAddRemove = !shouldAddRemove))
return;
ExceptionUtil.InvokeEvent(Removed, this,
new BlockPlacedRemovedEventArgs {ID = egid});
Removed.Invoke(this, new BlockPlacedRemovedEventArgs {ID = egid});
}
}

@@ -49,6 +47,6 @@ namespace TechbloxModdingAPI.Blocks.Engines
public EGID ID;
private Block block;

public Block Block => block ?? (block = Block.New(ID));
public Block Block => block ??= Block.New(ID);
}
}

+ 3
- 3
TechbloxModdingAPI/Blocks/Wire.cs View File

@@ -8,7 +8,7 @@ using TechbloxModdingAPI.Blocks.Engines;

namespace TechbloxModdingAPI.Blocks
{
public class Wire
public class Wire : EcsObjectBase
{
internal static SignalEngine signalEngine;

@@ -154,7 +154,7 @@ namespace TechbloxModdingAPI.Blocks
/// <summary>
/// The wire's in-game id.
/// </summary>
public EGID Id
public override EGID Id
{
get => wireEGID;
}
@@ -279,7 +279,7 @@ namespace TechbloxModdingAPI.Blocks
/// <returns>A copy of the wire object.</returns>
public Wire OutputToInputCopy()
{
return new Wire(wireEGID);
return GetInstance(wireEGID, egid => new Wire(egid));
}
/// <summary>


+ 20
- 2
TechbloxModdingAPI/EcsObjectBase.cs View File

@@ -23,6 +23,22 @@ namespace TechbloxModdingAPI
return _instances.TryGetValue(type, out var dict) ? dict : null;
}

/// <summary>
/// Returns a cached instance if there's an actively used instance of the object already.
/// Objects still get garbage collected and then they will be removed from the cache.
/// </summary>
/// <param name="egid">The EGID of the entity</param>
/// <param name="constructor">The constructor to construct the object</param>
/// <typeparam name="T">The object type</typeparam>
/// <returns></returns>
internal static T GetInstance<T>(EGID egid, Func<EGID, T> constructor, Type type = null) where T : EcsObjectBase
{
var instances = GetInstances(type ?? typeof(T));
if (instances == null || !instances.TryGetValue(egid, out var instance))
return constructor(egid); // It will be added by the constructor
return (T)instance;
}

protected EcsObjectBase()
{
if (!_instances.TryGetValue(GetType(), out var dict))
@@ -31,9 +47,11 @@ namespace TechbloxModdingAPI
_instances.Add(GetType(), dict);
}

// ReSharper disable once VirtualMemberCallInConstructor
// ReSharper disable VirtualMemberCallInConstructor
// The ID should not depend on the constructor
dict.Add(Id, this);
if (!dict.ContainsKey(Id)) // Multiple instances may be created
dict.Add(Id, this);
// ReSharper enable VirtualMemberCallInConstructor
}

#region ECS initializer stuff


+ 4
- 3
TechbloxModdingAPI/Player.cs View File

@@ -21,7 +21,7 @@ namespace TechbloxModdingAPI
/// An in-game player character. Any Leo you see is a player.
/// </summary>
public class Player : IEquatable<Player>, IEquatable<EGID>
{
{ //TODO: Inherit EcsObjectBase and make Id an EGID, useful for caching
// static functionality
private static PlayerEngine playerEngine = new PlayerEngine();
private static Player localPlayer;
@@ -448,7 +448,7 @@ namespace TechbloxModdingAPI
{
var egid = playerEngine.GetThingLookedAt(Id, maxDistance);
return egid != default && egid.groupID == CommonExclusiveGroups.SIMULATION_BODIES_GROUP
? new SimBody(egid)
? EcsObjectBase.GetInstance(egid, e => new SimBody(e))
: null;
}

@@ -461,7 +461,8 @@ namespace TechbloxModdingAPI
{
var egid = playerEngine.GetThingLookedAt(Id, maxDistance);
return egid != default && egid.groupID == WiresGUIExclusiveGroups.WireGroup
? new Wire(new EGID(egid.entityID, NamedExclusiveGroup<WiresGroup>.Group))
? EcsObjectBase.GetInstance(new EGID(egid.entityID, NamedExclusiveGroup<WiresGroup>.Group),
e => new Wire(e))
: null;
}



+ 4
- 1
TechbloxModdingAPI/SimBody.cs View File

@@ -20,7 +20,10 @@ namespace TechbloxModdingAPI
/// The cluster this chunk belongs to, or null if no cluster destruction manager present or the chunk doesn't exist.
/// Get the SimBody from a Block if possible for good performance here.
/// </summary>
public Cluster Cluster => cluster ?? (cluster = clusterId == uint.MaxValue ? Block.BlockEngine.GetCluster(Id.entityID) : new Cluster(clusterId));
public Cluster Cluster => cluster ??= clusterId == uint.MaxValue // Return cluster or if it's null then set it
? Block.BlockEngine.GetCluster(Id.entityID) // If we don't have a clusterId set then get it from the game
: GetInstance(new EGID(clusterId, CommonExclusiveGroups.SIMULATION_CLUSTERS_GROUP),
egid => new Cluster(egid)); // Otherwise get the cluster from the ID

private Cluster cluster;
private readonly uint clusterId = uint.MaxValue;


+ 0
- 43
TechbloxModdingAPI/Utility/ExceptionUtil.cs View File

@@ -1,43 +0,0 @@
using System;
using TechbloxModdingAPI.Events;

namespace TechbloxModdingAPI.Utility
{
public static class ExceptionUtil
{
/// <summary>
/// Invokes an event with a null-check.
/// </summary>
/// <param name="handler">The event to emit, can be null</param>
/// <param name="sender">Event sender</param>
/// <param name="args">Event arguments</param>
/// <typeparam name="T">Type of the event arguments</typeparam>
public static void InvokeEvent<T>(EventHandler<T> handler, object sender, T args)
{
handler?.Invoke(sender, args);
}

/// <summary>
/// Wraps the event handler in a try-catch block to avoid propagating exceptions.
/// </summary>
/// <param name="handler">The handler to wrap (not null)</param>
/// <typeparam name="T">Type of the event arguments</typeparam>
/// <returns>The wrapped handler</returns>
public static EventHandler<T> WrapHandler<T>(EventHandler<T> handler)
{
return (sender, e) =>
{
try
{
handler(sender, e);
}
catch (Exception e1)
{
EventRuntimeException wrappedException =
new EventRuntimeException($"EventHandler with arg type {typeof(T).Name} threw an exception", e1);
Logging.LogWarning(wrappedException.ToString());
}
};
}
}
}

+ 19
- 16
TechbloxModdingAPI/Utility/ManagedApiExtensions.cs View File

@@ -1,6 +1,5 @@
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using TechbloxModdingAPI.Blocks;

namespace TechbloxModdingAPI.Utility
{
@@ -23,32 +22,36 @@ namespace TechbloxModdingAPI.Utility
}

/// <summary>
/// Attempts to query an entity and returns the result or a dummy value that can be modified.
/// Attempts to query an entity and returns the result in an optional reference.
/// </summary>
/// <param name="entitiesDB"></param>
/// <param name="obj"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static OptionalRef<T> QueryEntityOptional<T>(this EntitiesDB entitiesDB, EcsObjectBase obj)
/// <param name="entitiesDB">The entities DB to query from</param>
/// <param name="obj">The ECS object to query</param>
/// <param name="group">The group of the entity if the object can have multiple</param>
/// <typeparam name="T">The component to query</typeparam>
/// <returns>A reference to the component or a dummy value</returns>
public static OptionalRef<T> QueryEntityOptional<T>(this EntitiesDB entitiesDB, EcsObjectBase obj, ExclusiveGroupStruct group = default)
where T : struct, IEntityViewComponent
{
var opt = QueryEntityOptional<T>(entitiesDB, obj.Id);
return opt ? opt : new OptionalRef<T>(obj, true);
EGID id = group == ExclusiveGroupStruct.Invalid ? obj.Id : new EGID(obj.Id.entityID, group);
var opt = QueryEntityOptional<T>(entitiesDB, id);
return opt ? opt : new OptionalRef<T>(obj, false);
}

/// <summary>
/// Attempts to query an entity and returns the result or a dummy value that can be modified.
/// </summary>
/// <param name="entitiesDB"></param>
/// <param name="obj"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static ref T QueryEntityOrDefault<T>(this EntitiesDB entitiesDB, EcsObjectBase obj)
/// <param name="entitiesDB">The entities DB to query from</param>
/// <param name="obj">The ECS object to query</param>
/// <param name="group">The group of the entity if the object can have multiple</param>
/// <typeparam name="T">The component to query</typeparam>
/// <returns>A reference to the component or a dummy value</returns>
public static ref T QueryEntityOrDefault<T>(this EntitiesDB entitiesDB, EcsObjectBase obj, ExclusiveGroupStruct group = default)
where T : struct, IEntityViewComponent
{
var opt = QueryEntityOptional<T>(entitiesDB, obj.Id);
EGID id = group == ExclusiveGroupStruct.Invalid ? obj.Id : new EGID(obj.Id.entityID, group);
var opt = QueryEntityOptional<T>(entitiesDB, id);
if (opt) return ref opt.Get();
if (obj.InitData.Valid) return ref obj.InitData.Initializer(obj.Id).GetOrCreate<T>();
if (obj.InitData.Valid) return ref obj.InitData.Initializer(id).GetOrCreate<T>();
return ref opt.Get(); //Default value
}
}

+ 18
- 14
TechbloxModdingAPI/Utility/NativeApiExtensions.cs View File

@@ -21,32 +21,36 @@ namespace TechbloxModdingAPI.Utility
}

/// <summary>
/// Attempts to query an entity and returns the result or a dummy value that can be modified.
/// Attempts to query an entity and returns the result in an optional reference.
/// </summary>
/// <param name="entitiesDB"></param>
/// <param name="obj"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static OptionalRef<T> QueryEntityOptional<T>(this EntitiesDB entitiesDB, EcsObjectBase obj)
/// <param name="entitiesDB">The entities DB to query from</param>
/// <param name="obj">The ECS object to query</param>
/// <param name="group">The group of the entity if the object can have multiple</param>
/// <typeparam name="T">The component to query</typeparam>
/// <returns>A reference to the component or a dummy value</returns>
public static OptionalRef<T> QueryEntityOptional<T>(this EntitiesDB entitiesDB, EcsObjectBase obj, ExclusiveGroupStruct group = default)
where T : unmanaged, IEntityComponent
{
var opt = QueryEntityOptional<T>(entitiesDB, obj.Id);
EGID id = group == ExclusiveGroupStruct.Invalid ? obj.Id : new EGID(obj.Id.entityID, group);
var opt = QueryEntityOptional<T>(entitiesDB, id);
return opt ? opt : new OptionalRef<T>(obj, true);
}

/// <summary>
/// Attempts to query an entity and returns the result or a dummy value that can be modified.
/// </summary>
/// <param name="entitiesDB"></param>
/// <param name="obj"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static ref T QueryEntityOrDefault<T>(this EntitiesDB entitiesDB, EcsObjectBase obj)
/// <param name="entitiesDB">The entities DB to query from</param>
/// <param name="obj">The ECS object to query</param>
/// <param name="group">The group of the entity if the object can have multiple</param>
/// <typeparam name="T">The component to query</typeparam>
/// <returns>A reference to the component or a dummy value</returns>
public static ref T QueryEntityOrDefault<T>(this EntitiesDB entitiesDB, EcsObjectBase obj, ExclusiveGroupStruct group = default)
where T : unmanaged, IEntityComponent
{
var opt = QueryEntityOptional<T>(entitiesDB, obj.Id);
EGID id = group == ExclusiveGroupStruct.Invalid ? obj.Id : new EGID(obj.Id.entityID, group);
var opt = QueryEntityOptional<T>(entitiesDB, id);
if (opt) return ref opt.Get();
if (obj.InitData.Valid) return ref obj.InitData.Initializer(obj.Id).GetOrCreate<T>();
if (obj.InitData.Valid) return ref obj.InitData.Initializer(id).GetOrCreate<T>();
return ref opt.Get(); //Default value
}
}

+ 53
- 0
TechbloxModdingAPI/Utility/WrappedHandler.cs View File

@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using TechbloxModdingAPI.Events;

namespace TechbloxModdingAPI.Utility
{
/// <summary>
/// Wraps the event handler in a try-catch block to avoid propagating exceptions.
/// </summary>
/// <typeparam name="T">The event arguments type</typeparam>
public struct WrappedHandler<T>
{
private EventHandler<T> eventHandler;

/// <summary>
/// Store wrappers so we can unregister them properly
/// </summary>
private static Dictionary<EventHandler<T>, EventHandler<T>> wrappers =
new Dictionary<EventHandler<T>, EventHandler<T>>();

public static WrappedHandler<T> operator +(WrappedHandler<T> original, EventHandler<T> added)
{
EventHandler<T> wrapped = (sender, e) =>
{
try
{
added(sender, e);
}
catch (Exception e1)
{
EventRuntimeException wrappedException =
new EventRuntimeException($"EventHandler with arg type {typeof(T).Name} threw an exception",
e1);
Logging.LogWarning(wrappedException.ToString());
}
};
wrappers.Add(added, wrapped);
return new WrappedHandler<T> { eventHandler = original.eventHandler + wrapped };
}

public static WrappedHandler<T> operator -(WrappedHandler<T> original, EventHandler<T> removed)
{
if (!wrappers.TryGetValue(removed, out var wrapped)) return original;
wrappers.Remove(removed);
return new WrappedHandler<T> { eventHandler = original.eventHandler - wrapped };
}

public void Invoke(object sender, T args)
{
eventHandler?.Invoke(sender, args);
}
}
}

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