Browse Source

Fix default values getting changed and add test

tags/v2.0
NorbiPeti 2 years ago
parent
commit
74d5a5c6b1
Signed by: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Key ID: DBA4C4549A927E56
3 changed files with 50 additions and 6 deletions
  1. +19
    -0
      TechbloxModdingAPI/Blocks/BlockTests.cs
  2. +29
    -5
      TechbloxModdingAPI/Tests/TechbloxModdingAPIPluginTest.cs
  3. +2
    -1
      TechbloxModdingAPI/Utility/OptionalRef.cs

+ 19
- 0
TechbloxModdingAPI/Blocks/BlockTests.cs View File

@@ -135,6 +135,25 @@ namespace TechbloxModdingAPI.Blocks
Assert.Pass("Setting all possible properties of all registered API block types succeeded.");
}

[APITestCase(TestType.EditMode)]
public static IEnumerator<TaskContract> TestDefaultValue()
{
for (int i = 0; i < 2; i++)
{ //Tests shared defaults
var block = Block.PlaceNew(BlockIDs.Cube, 1);
while (!block.Exists)
yield return Yield.It;
block.Remove();
while (block.Exists)
yield return Yield.It;
if(!Assert.Equal(block.Position, default,
$"Block position default value {block.Position} is incorrect, should be 0.",
$"Block position default value {block.Position} matches default."))
yield break;
block.Position = 4;
}
}

[APITestCase(TestType.EditMode)]
public static void TestDampedSpring()
{


+ 29
- 5
TechbloxModdingAPI/Tests/TechbloxModdingAPIPluginTest.cs View File

@@ -1,11 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using DataLoader;
using TechbloxModdingAPI.App;
using HarmonyLib;
using IllusionInjector;
@@ -14,12 +11,13 @@ using RobocraftX.FrontEnd;
using Unity.Mathematics;
using UnityEngine;
using RobocraftX.Common.Input;
using ServiceLayer;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Commands;
using TechbloxModdingAPI.Input;
using TechbloxModdingAPI.Interface.IMGUI;
using TechbloxModdingAPI.Players;
using TechbloxModdingAPI.Tasks;
using TechbloxModdingAPI.Utility;

namespace TechbloxModdingAPI.Tests
@@ -288,6 +286,32 @@ namespace TechbloxModdingAPI.Tests
{
Game.CurrentGame().EnableScreenshotTaker();
}).Build();

CommandBuilder.Builder("testPositionDefault", "Tests the Block.Position property's default value.")
.Action(() =>
{
IEnumerator<TaskContract> Loop()
{
for (int i = 0; i < 2; i++)
{
Console.WriteLine("A");
var block = Block.PlaceNew(BlockIDs.Cube, 1);
Console.WriteLine("B");
while (!block.Exists)
yield return Yield.It;
Console.WriteLine("C");
block.Remove();
Console.WriteLine("D");
while (block.Exists)
yield return Yield.It;
Console.WriteLine("E - Pos: " + block.Position);
block.Position = 4;
Console.WriteLine("F - Pos: " + block.Position);
}
}

Loop().RunOn(Scheduler.leanRunner);
}).Build();
#if TEST
TestRoot.RunTests();
#endif


+ 2
- 1
TechbloxModdingAPI/Utility/OptionalRef.cs View File

@@ -58,6 +58,7 @@ namespace TechbloxModdingAPI.Utility
/// <returns>The value or the default value</returns>
public ref T Get()
{
CompRefCache.Default = default; //The default value can be changed by mods
if (state == State.Empty) return ref CompRefCache.Default;
if ((state & State.Initializer) != State.Empty) return ref initializer.GetOrCreate<T>();
if ((state & State.Native) != State.Empty) return ref array[index];
@@ -73,7 +74,7 @@ namespace TechbloxModdingAPI.Utility
/// <summary>
/// Creates an instance of a struct T that can be referenced.
/// </summary>
internal struct CompRefCache
private struct CompRefCache
{
public static T Default;
}


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