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@@ -1,5 +1,4 @@ |
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<Project Sdk="Microsoft.NET.Sdk"> |
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<Project Sdk="Microsoft.NET.Sdk"> |
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<PropertyGroup> |
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<TargetFramework>net472</TargetFramework> |
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> |
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@@ -14,19 +13,403 @@ |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|AnyCPU' "> |
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<DefineConstants>DEBUG;TEST;TRACE</DefineConstants> |
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</PropertyGroup> |
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<ItemGroup> |
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<PackageReference Include="Lib.Harmony" Version="2.0.0.10" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Reference Include="Microsoft.CSharp" /> |
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<Reference Include="Analytics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath> |
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</Reference> |
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<Reference Include="Assembly-CSharp-firstpass"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> |
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</Reference> |
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<Reference Include="Assembly-CSharp"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath> |
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</Reference> |
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<Reference Include="Authentication"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath> |
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</Reference> |
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<Reference Include="BlockEntityFactory"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath> |
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</Reference> |
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<Reference Include="Blocks.HUDFeedbackBlocks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="ClusterToWireConversion.Mock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath> |
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</Reference> |
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<Reference Include="DataLoader"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath> |
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</Reference> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath> |
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</Reference> |
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<Reference Include="FMOD"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath> |
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</Reference> |
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<Reference Include="FullGame"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.AudioBlocks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Blocks.ConsoleBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath> |
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</Reference> |
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</Reference> |
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</Reference> |
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</Reference> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath> |
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</Reference> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath> |
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</Reference> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.ConsoleBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.GraphicsScreen"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.Tweaks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.Wires"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.Wires.Mockup"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.GUI.WorldSpaceGuis"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Music"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.PerformanceWarnings"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Tweaks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Tweaks.Mockup"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.VisualEffects"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Wires"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Wires.Input"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath> |
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</Reference> |
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<Reference Include="Gamecraft.Wires.Mockup"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath> |
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</Reference> |
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<Reference Include="GameState"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath> |
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</Reference> |
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<Reference Include="GPUInstancer"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath> |
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</Reference> |
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<Reference Include="Havok.Physics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath> |
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</Reference> |
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<Reference Include="Havok.Physics.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="LZ4"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath> |
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</Reference> |
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<Reference Include="MultiplayerNetworking"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath> |
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</Reference> |
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<Reference Include="MultiplayerTest"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath> |
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</Reference> |
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<Reference Include="RCX.ScreenshotTaker"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftECS"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftECS.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.AccountPreferences"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks.Ghost"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Blocks.Triggers"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Building.BoxSelect"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Building.BoxSelect.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Building.Jobs"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Building.Jobs.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Character"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.ClusterToWireConversion"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Common"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath> |
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<Reference Include="RobocraftX.ControlsScreen"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath> |
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<Reference Include="RobocraftX.Crosshair"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath> |
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<Reference Include="RobocraftX.FrontEnd"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.BlockLabel"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.BlockLabel.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.DebugDisplay"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath> |
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<Reference Include="RobocraftX.GUI"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath> |
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<Reference Include="RobocraftX.GUI.RemoveBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUI.ScaleGhost"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.GUIs.WorkshopPrefabs"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.Input"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath> |
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<Reference Include="RobocraftX.MachineEditor"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath> |
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<Reference Include="RobocraftX.MainGame"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.MainSimulation"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath> |
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<Reference Include="RobocraftX.MockCharacter"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MockCharacter.dll</HintPath> |
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<Reference Include="RobocraftX.Multiplayer"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath> |
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<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.MultiplayerInput"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath> |
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<Reference Include="Robocraftx.ObjectIdBlocks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Robocraftx.ObjectIdBlocks.dll</HintPath> |
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<Reference Include="RobocraftX.Party"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath> |
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</Reference> |
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<Reference Include="RobocraftX.PartyGui"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath> |
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<Reference Include="RobocraftX.Physics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath> |
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<Reference Include="RobocraftX.PilotSeat"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath> |
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<Reference Include="RobocraftX.Player"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath> |
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<Reference Include="RobocraftX.Rendering"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath> |
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<Reference Include="RobocraftX.Rendering.Mock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath> |
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<Reference Include="RobocraftX.SaveGameDialog"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath> |
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<Reference Include="RobocraftX.Services"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath> |
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<Reference Include="RobocraftX.SignalHandling"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath> |
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<Reference Include="RobocraftX.StateSync"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath> |
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<Reference Include="RobocraftX_SpawnPoints"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath> |
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<Reference Include="RobocraftX_TextBlock"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath> |
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<Reference Include="RobocratX.SimulationCompositionRoot"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath> |
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<Reference Include="StringFormatter"> |
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<Reference Include="Svelto.Common_3"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath> |
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</Reference> |
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<Reference Include="Svelto.ECS"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath> |
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</Reference> |
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<Reference Include="Svelto.Services"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath> |
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</Reference> |
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<Reference Include="Svelto.Tasks"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Addressables"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Build.SlimPlayerRuntime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Burst"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Collections"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Deformations"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Entities"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Entities.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Jobs"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath> |
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<Reference Include="Unity.Mathematics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath> |
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<Reference Include="Unity.Mathematics.Extensions"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Mathematics.Extensions.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Physics"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Physics.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath> |
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<Reference Include="Unity.Platforms.Common"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath> |
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<Reference Include="Unity.Postprocessing.Runtime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath> |
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<Reference Include="Unity.Properties"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Properties.Reflection"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Properties.UI"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.Core.Runtime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.Universal.Runtime"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.RenderPipelines.Universal.Shaders"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.ResourceManager"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Scenes.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.ScriptableBuildPipeline"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Serialization"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.TextMeshPro"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Timeline"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Transforms"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath> |
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</Reference> |
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<Reference Include="Unity.Transforms.Hybrid"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEngine.UI"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath> |
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</Reference> |
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<Reference Include="uREPL"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath> |
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</Reference> |
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<Reference Include="VisualProfiler"> |
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<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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<!--Start Dependencies--> |
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<!--Start Dependencies--> |
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<ItemGroup> |
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<Reference Include="IllusionInjector"> |
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|
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath> |
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|
@@ -833,6 +1216,5 @@ |
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|
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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<!--End Dependencies--> |
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|
</Project> |
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<!--End Dependencies--> |
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</Project> |