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@@ -111,9 +111,8 @@ namespace GamecraftModdingAPI.Blocks |
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/*var res = Addressables.LoadContentCatalogAsync("customCatalog.json"); |
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while (!res.IsDone) yield return Yield.It;*/ |
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for (int i = 0; i < prefabData.Count; i++) |
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foreach (var gameObject in prefabs) |
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{ |
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var gameObject = prefabs[i]; |
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switch (gameObject.name) |
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{ |
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case "Cube": |
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@@ -251,21 +250,19 @@ namespace GamecraftModdingAPI.Blocks |
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public static void Prefix(World physicsWorld, BlobAssetStore blobStore, IDataDB dataDB) |
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{ |
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data = (physicsWorld, blobStore); |
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var blocks = dataDB.GetValues<CubeListData>(); |
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blocks.Add("modded_ConsoleBlock", new CubeListData |
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{ |
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cubeType = CubeType.Block, |
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cubeCategory = CubeCategory.ConsoleBlock, |
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inventoryCategory = InventoryCategory.Logic, |
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ID = 500, |
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Path = "Assets/Prefabs/Cube.prefab", //Index out of range exception: Asset failed to load (wrong path) |
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SpriteName = "CTR_CommandBlock", |
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CubeNameKey = "strConsoleBlock", |
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SelectableFaces = new[] {0, 1, 2, 3, 4, 5}, |
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GridScale = new[] {1, 1, 1}, |
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Mass = 1, |
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JointBreakAngle = 1 |
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}); |
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//RobocraftX.CR.MachineEditing.UpdateSelectedGhostBlockEngine.UpdateGhostBlock |
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var cld = (CubeListData) ((DataImplementor) dataDB).CreateDataObject("500", typeof(CubeListData), null); |
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cld.cubeType = CubeType.Block; |
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cld.cubeCategory = CubeCategory.General; |
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cld.inventoryCategory = InventoryCategory.Shapes; |
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cld.ID = 500; |
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cld.Path = "Assets/Prefabs/Cube.prefab"; //Index out of range exception: Asset failed to load (wrong path) |
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cld.SpriteName = "CTR_CommandBlock"; |
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cld.CubeNameKey = "strConsoleBlock"; |
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cld.SelectableFaces = new[] {0, 1, 2, 3, 4, 5}; |
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cld.GridScale = new[] {1, 1, 1}; |
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cld.Mass = 1; |
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cld.JointBreakAngle = 1; |
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} |
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public static MethodBase TargetMethod() |
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