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Added block IDs, rotation doesn't work well

tags/v0.1.2.0
NorbiPeti 5 years ago
parent
commit
94ad78d1ee
Signed by: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Key ID: DBA4C4549A927E56
3 changed files with 183 additions and 9 deletions
  1. +174
    -0
      GamecraftModdingAPI/Blocks/BlockIDs.cs
  2. +2
    -2
      GamecraftModdingAPI/Blocks/Placement.cs
  3. +7
    -7
      GamecraftModdingAPI/Blocks/PlacementEngine.cs

+ 174
- 0
GamecraftModdingAPI/Blocks/BlockIDs.cs View File

@@ -0,0 +1,174 @@
namespace GamecraftModdingAPI.Blocks
{
public enum BlockIDs
{
AluminiumCube,
AxleS,
Battery,
HingeS,
MotorS,
HingeM,
MotorM,
TyreM,
AxleM,
IronCube,
RubberCube,
OiledCube,
AluminiumConeSegment, //12
AluminiumCorner,
AluminiumRoundedCorner,
AluminiumSlicedCube,
AluminiumRoundedSlicedCube,
AluminiumCylinder,
AluminiumPyramidSegment,
AluminiumSlope,
AluminiumRoundedSlope,
AluminiumSphere,
RubberConeSegment, //22
RubberCorner,
RubberRoundedCorner,
RubberSlicedCube,
RubberRoundedSlicedCube,
RubberCylinder,
RubberPyramidSegment,
RubberSlope,
RubberRoundedSlope,
RubberSphere,
OiledConeSegment, //32
OiledCorner,
OiledRoundedCorner,
OiledSlicedCube,
OiledRoundedSlicedCube,
OiledCylinder,
OiledPyramidSegment,
OiledSlope,
OiledRoundedSlope,
OiledSphere,
IronConeSegment, //42
IronCorner,
IronRoundedCorner,
IronSlicedCube,
IronRoundedSlicedCube,
IronCylinder,
IronPyramidSegment,
IronSlope,
IronRoundedSlope,
IronSphere,
GlassCube, //52
GlassSlicedCube,
GlassSlope,
GlassCorner,
GlassPyramidSegment,
GlassRoundedSlicedCube,
GlassRoundedSlope,
GlassRoundedCorner,
GlassConeSegment,
GlassCylinder,
GlassSphere,
Lever,
Reactor, //64 - one ID is skipped
PlayerSpawn = 66, //Crashes without special handling
SmallSpawn,
MediumSpawn,
LargeSpawn,
BallJoint,
UniversalJoint,
ServoAxle,
ServoHinge,
StepperAxle,
StepperHinge,
TelescopicJoint,
DampedSpring,
ServoPiston,
StepperPiston,
PneumaticPiston,
PneumaticHinge,
PneumaticAxle, //82
PilotSeat = 90, //Might crash
PassengerSeat,
PilotControls,
GrassCube,
DirtCube,
GrassConeSegment,
GrassCorner,
GrassRoundedCorner,
GrassSlicedCube,
GrassRoundedSlicedCube,
GrassPyramidSegment,
GrassSlope,
GrassRoundedSlope,
DirtConeSegment,
DirtCorner,
DirtRoundedCorner,
DirtSlicedCube,
DirtRoundedSlicedCube,
DirtPyramidSegment,
DirtSlope,
DirtRoundedSlope,
RubberHemisphere,
AluminiumHemisphere,
GrassInnerCornerBulged,
DirtInnerCornerBulged,
IronHemisphere,
OiledHemisphere,
GlassHemisphere,
TyreS,
ThreeWaySwitch,
Dial, //120
CharacterOnEnterTrigger, //Probably crashes
CharacterOnLeaveTrigger,
CharacterOnStayTrigger,
ObjectOnEnterTrigger,
ObjectOnLeaveTrigger,
ObjectOnStayTrigger,
Button,
Switch,
TextBlock, //Brings up a screen
ConsoleBlock, //Brings up a screen
Door,
GlassDoor,
PoweredDoor,
PoweredGlassDoor,
AluminiumTubeCorner,
IronTubeCorner,
WoodCube,
WoodSlicedCube,
WoodSlope,
WoodCorner,
WoodPyramidSegment,
WoodConeSegment,
WoodRoundedSlicedCube,
WoodRoundedSlope,
WoodRoundedCorner,
WoodCylinder,
WoodHemisphere,
WoodSphere,
BrickCube, //149
BrickSlicedCube = 151,
BrickSlope,
BrickCorner,
ConcreteCube,
ConcreteSlicedCube,
ConcreteSlope,
ConcreteCorner,
BeachTree1 = 200,
BeachTree2,
BeachTree3,
Rock1,
Rock2,
Rock3,
Rock4,
BirchTree1,
BirchTree2,
BirchTree3,
PineTree1,
PineTree2,
PineTree3,
Flower1,
Flower2,
Flower3,
Shrub1,
Shrub2,
Shrub3
}
}

+ 2
- 2
GamecraftModdingAPI/Blocks/Placement.cs View File

@@ -22,10 +22,10 @@ namespace GamecraftModdingAPI.Blocks
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="rotation">The block's rotation</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
public static bool PlaceBlock(ushort block, float3 position,
public static bool PlaceBlock(BlockIDs block, float3 position,
quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = new float3(), uint playerId = 0)
{


+ 7
- 7
GamecraftModdingAPI/Blocks/PlacementEngine.cs View File

@@ -52,14 +52,14 @@ namespace GCMC
/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
public void PlaceBlock(ushort block, BlockColors color, byte darkness, float3 position, int uscale,
public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, uint playerId, quaternion rotation)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
try
{
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock(block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
@@ -79,12 +79,12 @@ namespace GCMC
throw new Exception("The factory is null.");
if (uscale < 1)
throw new Exception("Scale needs to be at least 1");
if (scale.x < 1) scale.x = uscale;
if (scale.y < 1) scale.y = uscale;
if (scale.z < 1) scale.z = uscale;
if (scale.x < 4e-5) scale.x = uscale;
if (scale.y < 4e-5) scale.y = uscale;
if (scale.z < 4e-5) scale.z = uscale;
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rot};
RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
GridRotationStruct gridRotation = new GridRotationStruct
{position = float3.zero, rotation = quaternion.identity};
CubeCategoryStruct category = new CubeCategoryStruct
@@ -135,7 +135,7 @@ namespace GCMC
return structInitializer;
}

public string Name { get; } = "Cube placer engine";
public string Name { get; } = nameof(PlacementEngine);

[HarmonyPatch]
[UsedImplicitly]


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