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Removed 2 non-OOP classes and fixed fly cam teleport

Remvoed Hotbar and GameClient since their functions are also implemented in OOP classes
Added static methods to add/remove persistent debug info
Made some patches and other things internal
Added support for FlyCams in SetLocation
tags/v2.0.0
NorbiPeti 3 years ago
parent
commit
94c0c1370b
Signed by: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Key ID: DBA4C4549A927E56
12 changed files with 69 additions and 178 deletions
  1. +41
    -18
      TechbloxModdingAPI/App/Game.cs
  2. +1
    -1
      TechbloxModdingAPI/Blocks/Engines/PlacementEngine.cs
  3. +1
    -1
      TechbloxModdingAPI/Blocks/Engines/RemovalEngine.cs
  4. +1
    -1
      TechbloxModdingAPI/Blocks/Engines/ScalingEngine.cs
  5. +0
    -46
      TechbloxModdingAPI/Inventory/Hotbar.cs
  6. +0
    -55
      TechbloxModdingAPI/Inventory/HotbarEngine.cs
  7. +1
    -1
      TechbloxModdingAPI/Inventory/HotbarSlotSelectionHandlerEnginePatch.cs
  8. +0
    -3
      TechbloxModdingAPI/Main.cs
  9. +1
    -1
      TechbloxModdingAPI/Persistence/SerializerManager.cs
  10. +21
    -19
      TechbloxModdingAPI/Players/PlayerEngine.cs
  11. +2
    -2
      TechbloxModdingAPI/Tests/TechbloxModdingAPIPluginTest.cs
  12. +0
    -30
      TechbloxModdingAPI/Utility/GameClient.cs

+ 41
- 18
TechbloxModdingAPI/App/Game.cs View File

@@ -396,19 +396,20 @@ namespace TechbloxModdingAPI.App

/// <summary>
/// Add information to the in-game debug display.
/// When this object is garbage collected, this debug info is automatically removed.
/// When this object is garbage collected, this debug info is automatically removed.
/// The provided getter function is called each frame so make sure it returns quickly.
/// </summary>
/// <param name="id">Debug info identifier.</param>
/// <param name="contentGetter">Content getter.</param>
public void AddDebugInfo(string id, Func<string> contentGetter)
/// <param name="contentGetter">A function that returns the current information.</param>
public void AddDebugInfo(string id, Func<string> contentGetter)
{
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
}
debugOverlayEngine.SetInfo(id, contentGetter);
debugIds.Add(id);
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
}
debugOverlayEngine.SetInfo("game_" + id, contentGetter);
debugIds.Add(id);
}

/// <summary>
@@ -418,14 +419,36 @@ namespace TechbloxModdingAPI.App
/// <param name="id">Debug info identifier.</param>
public bool RemoveDebugInfo(string id)
{
if (!VerifyMode()) return false;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
}
if (!debugIds.Contains(id)) return false;
debugOverlayEngine.RemoveInfo(id);
return debugIds.Remove(id);
if (!VerifyMode()) return false;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
}
if (!debugIds.Contains(id)) return false;
debugOverlayEngine.RemoveInfo("game_" + id);
return debugIds.Remove(id);
}

/// <summary>
/// Add information to the in-game debug display.
/// This debug info will be present for all games until it is manually removed.
/// The provided getter function is called each frame so make sure it returns quickly.
/// </summary>
/// <param name="id">Debug info identifier.</param>
/// <param name="contentGetter">A function that returns the current information.</param>
public static void AddPersistentDebugInfo(string id, Func<string> contentGetter)
{
debugOverlayEngine.SetInfo("persistent_" + id, contentGetter);
}

/// <summary>
/// Remove persistent information from the in-game debug display.
/// </summary>
/// <returns><c>true</c>, if debug info was removed, <c>false</c> otherwise.</returns>
/// <param name="id">Debug info identifier.</param>
public static bool RemovePersistentDebugInfo(string id)
{
return debugOverlayEngine.RemoveInfo("persistent_" + id);
}

/// <summary>


+ 1
- 1
TechbloxModdingAPI/Blocks/Engines/PlacementEngine.cs View File

@@ -113,7 +113,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
public bool isRemovable => false;

[HarmonyPatch]
public class FactoryObtainerPatch
class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory, IEntityFactory entityFactory)
{


+ 1
- 1
TechbloxModdingAPI/Blocks/Engines/RemovalEngine.cs View File

@@ -44,7 +44,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
public bool isRemovable => false;

[HarmonyPatch]
public class FactoryObtainerPatch
class FactoryObtainerPatch
{
static void Postfix(IEntityFunctions entityFunctions,
MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)


+ 1
- 1
TechbloxModdingAPI/Blocks/Engines/ScalingEngine.cs View File

@@ -41,7 +41,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
}

[HarmonyPatch]
public class PhysicsEnginePatch
class PhysicsEnginePatch
{
static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
{


+ 0
- 46
TechbloxModdingAPI/Inventory/Hotbar.cs View File

@@ -1,46 +0,0 @@
using System;

using RobocraftX.Common.Input;
using RobocraftX.Multiplayer.Input;
using HarmonyLib;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Utility;

namespace TechbloxModdingAPI.Inventory
{
public static class Hotbar
{
private static readonly HotbarEngine hotbarEngine = new HotbarEngine();

/// <summary>
/// Switch the block in the player's hand
/// </summary>
/// <param name="block">The block to switch to.</param>
/// <param name="playerID">The player. Omit this to use the local player.</param>
public static void EquipBlock(BlockIDs block, uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = hotbarEngine.GetLocalPlayerID();
}
hotbarEngine.SelectBlock((int) block, playerID);
// cubeSelectedByPick = true will crash the game
// (this would be equivalent to mouse middle click pick block action)
// reason: the game expects a Dictionary entry for the tweaked stats
}

/// <summary>
/// Gets the block in the player's hand
/// </summary>
/// <returns>The equipped block.</returns>
public static BlockIDs GetEquippedBlock()
{
return HotbarSlotSelectionHandlerEnginePatch.EquippedPartID;
}

public static void Init()
{
GameEngineManager.AddGameEngine(hotbarEngine);
}
}
}

+ 0
- 55
TechbloxModdingAPI/Inventory/HotbarEngine.cs View File

@@ -1,55 +0,0 @@
using System;

using RobocraftX.Character;
using RobocraftX.GUI.Hotbar;
using RobocraftX.Players;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Players;
using Svelto.ECS;

using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Utility;
using RobocraftX.Blocks;
using Techblox.FlyCam;
using TechbloxModdingAPI.Engines;

namespace TechbloxModdingAPI.Inventory
{
public class HotbarEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIHotbarGameEngine";

public EntitiesDB entitiesDB { set; private get; }

public bool isRemovable => false;

public bool IsInGame = false;

public void Dispose()
{
IsInGame = false;
}

public void Ready()
{
IsInGame = true;
}

public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
{
if (!entitiesDB.TryQueryEntitiesAndIndex<EquippedPartStruct>(playerID, Techblox.FlyCam.FlyCam.Group,
out var index, out var inputs))
return false;
inputs[index].CubeSelectedByPick = cubeSelectedByPick;
inputs[index].SelectedDBPartID = block;
// TODO: expose the rest of the input functionality
return true;
}

public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}

+ 1
- 1
TechbloxModdingAPI/Inventory/HotbarSlotSelectionHandlerEnginePatch.cs View File

@@ -9,7 +9,7 @@ using TechbloxModdingAPI.Blocks;
namespace TechbloxModdingAPI.Inventory
{
[HarmonyPatch]
public class HotbarSlotSelectionHandlerEnginePatch
class HotbarSlotSelectionHandlerEnginePatch
{
private static int selectedBlockInt = 0;



+ 0
- 3
TechbloxModdingAPI/Main.cs View File

@@ -65,8 +65,6 @@ namespace TechbloxModdingAPI
Utility.GameState.Init();
// init block implementors
Logging.MetaDebugLog($"Initializing Blocks");
// init inventory
Inventory.Hotbar.Init();
// init input
Input.FakeInput.Init();
// init object-oriented classes
@@ -75,7 +73,6 @@ namespace TechbloxModdingAPI
BlockGroup.Init();
Wire.Init();
Logging.MetaDebugLog($"Initializing Client");
GameClient.Init();
Client.Init();
Game.Init();
// init UI


+ 1
- 1
TechbloxModdingAPI/Persistence/SerializerManager.cs View File

@@ -58,7 +58,7 @@ namespace TechbloxModdingAPI.Persistence
return _serializers.Count;
}

public static void RegisterSerializers(EnginesRoot enginesRoot)
internal static void RegisterSerializers(EnginesRoot enginesRoot)
{
_lastEnginesRoot = enginesRoot;
IEntitySerialization ies = enginesRoot.GenerateEntitySerializer();


+ 21
- 19
TechbloxModdingAPI/Players/PlayerEngine.cs View File

@@ -102,23 +102,17 @@ namespace TechbloxModdingAPI.Players
public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
{
if (entitiesDB == null) return false;
var characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.count; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
{
ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
{
entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
}
rbes.position = location;
return true;
}
}
return false;
var rbesOpt = GetCharacterStruct<RigidBodyEntityStruct>(playerId, out var group);
if (!rbesOpt)
return false;
if (group == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
{
EGID egid = new EGID(playerId, group);
entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
}
rbesOpt.Get().position = location;
return true;
}

public bool GetGameOverScreen(uint playerId)
@@ -137,9 +131,14 @@ namespace TechbloxModdingAPI.Players

// reusable methods

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OptionalRef<T> GetCharacterStruct<T>(uint playerId) where T : unmanaged, IEntityComponent
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OptionalRef<T> GetCharacterStruct<T>(uint playerId) where T : unmanaged, IEntityComponent =>
GetCharacterStruct<T>(playerId, out _);

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OptionalRef<T> GetCharacterStruct<T>(uint playerId, out ExclusiveGroupStruct group) where T : unmanaged, IEntityComponent
{
group = default;
if (GameState.IsBuildMode())
return entitiesDB.QueryEntityOptional<T>(new EGID(playerId, Techblox.FlyCam.FlyCam.Group));
@@ -149,7 +148,10 @@ namespace TechbloxModdingAPI.Players
EGID egid = new EGID(playerId, characterGroups[i]);
var opt = entitiesDB.QueryEntityOptional<T>(egid);
if (opt.Exists)
{
group = characterGroups[i];
return opt;
}
}

return new OptionalRef<T>();


+ 2
- 2
TechbloxModdingAPI/Tests/TechbloxModdingAPIPluginTest.cs View File

@@ -25,7 +25,7 @@ namespace TechbloxModdingAPI.Tests
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
/// </summary>
public class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
{

private static Harmony harmony { get; set; }
@@ -194,7 +194,7 @@ namespace TechbloxModdingAPI.Tests
Game.CurrentGame().ToggleTimeMode();
}).Build();

GameClient.SetDebugInfo("InstalledMods", InstalledMods);
Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
Block.Placed += (sender, args) =>
Logging.MetaDebugLog("Placed block " + args.Block);
Block.Removed += (sender, args) =>


+ 0
- 30
TechbloxModdingAPI/Utility/GameClient.cs View File

@@ -1,30 +0,0 @@
using System;
using TechbloxModdingAPI.Blocks;

namespace TechbloxModdingAPI.Utility
{
public static class GameClient
{
private static DebugInterfaceEngine _engine = new DebugInterfaceEngine();
/// <summary>
/// Saves the extra information to be displayed on the debug view.
/// The provided getter function is called each time the view updates so make sure it returns quickly.
/// </summary>
/// <param name="id">A global ID for the custom information</param>
/// <param name="contentGetter">A function that returns the current information</param>
public static void SetDebugInfo(string id, Func<string> contentGetter) => _engine.SetInfo(id, contentGetter);
/// <summary>
/// Removes an information provided by a plugin.
/// </summary>
/// <param name="id">The ID of the custom information</param>
/// <returns></returns>
public static bool RemoveDebugInfo(string id) => _engine.RemoveInfo(id);

public static void Init()
{
GameEngineManager.AddGameEngine(_engine);
}
}
}

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