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@@ -62,6 +62,7 @@ namespace GamecraftModdingAPI.Input |
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playerID = inputEngine.GetLocalPlayerID(); |
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} |
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ref InputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID); |
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Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}"); |
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// set inputs |
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switch(hotbar) |
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{ |
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@@ -106,6 +107,43 @@ namespace GamecraftModdingAPI.Input |
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if (paste) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.PasteSelection; |
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} |
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public static void ActionInput(uint playerID = uint.MaxValue, bool toggleMode = false, bool forward = false, bool backward = false, bool up = false, bool down = false, bool left = false, bool right = false, bool sprint = false, bool toggleFly = false, bool alt = false, bool primary = false, bool secondary = false, bool tertiary = false, bool primaryRelease = false, bool primaryHeld = false, bool secondaryHeld = false, bool toggleUnitGrid = false, bool ctrl = false, bool toggleColourMode = false, bool scaleBlockUp = false, bool scaleBlockDown = false, bool rotateBlockClockwise = false, bool rotateBlockCounterclockwise = false, bool cutSelection = false, bool copySelection = false, bool deleteSelection = false) |
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{ |
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if (playerID == uint.MaxValue) |
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{ |
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playerID = inputEngine.GetLocalPlayerID(); |
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} |
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ref InputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID); |
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Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}"); |
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// set inputs |
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if (toggleMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleSimulation; |
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if (forward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Forward; |
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if (backward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Backward; |
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if (up) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Up; |
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if (down) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Down; |
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if (left) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Left; |
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if (right) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Right; |
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if (sprint) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Sprint; |
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if (toggleFly) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SwitchFlyMode; |
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if (alt) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.AltAction; |
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if (primary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryAction; |
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if (secondary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryAction; |
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if (tertiary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.TertiaryAction; |
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if (primaryRelease) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryActionRelease; |
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if (primaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryActionHeld; |
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if (secondaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryActionHeld; |
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if (toggleUnitGrid) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleUnitGrid; |
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if (ctrl) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CtrlAction; |
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if (toggleColourMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleColourMode; |
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if (scaleBlockUp) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockUp; |
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if (scaleBlockDown) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockDown; |
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if (rotateBlockClockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockClockwise; |
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if (rotateBlockCounterclockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockAnticlockwise; |
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if (cutSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CutSelection; |
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if (copySelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CopySelection; |
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if (deleteSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.DeleteSelection; |
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} |
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public static void Init() |
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{ |
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GameEngineManager.AddGameEngine(inputEngine); |
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