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Add uREPL passthru for calling in-game commands

tags/v0.1.4
NGnius 4 years ago
parent
commit
c6f8afa812
1 changed files with 42 additions and 0 deletions
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    -0
      GamecraftModdingAPI/Commands/ExistingCommands.cs

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GamecraftModdingAPI/Commands/ExistingCommands.cs View File

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using System;

using uREPL;

namespace GamecraftModdingAPI.Commands
{
public static class ExistingCommands
{
public static void Call(string commandName)
{
RuntimeCommands.Call(commandName);
}

public static void Call<Arg0>(string commandName, Arg0 arg0)
{
RuntimeCommands.Call<Arg0>(commandName, arg0);
}

public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1)
{
RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1);
}

public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2)
{
RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2);
}

public static bool Exists(string commandName)
{
return RuntimeCommands.HasRegistered(commandName);
}

public static string[] GetCommandNames()
{
var keys = RuntimeCommands.table.Keys;
string[] res = new string[keys.Count];
keys.CopyTo(res, 0);
return res;
}
}
}

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