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using System; |
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using uREPL; |
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namespace GamecraftModdingAPI.Commands |
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{ |
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public static class ExistingCommands |
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{ |
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public static void Call(string commandName) |
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{ |
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RuntimeCommands.Call(commandName); |
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} |
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public static void Call<Arg0>(string commandName, Arg0 arg0) |
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{ |
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RuntimeCommands.Call<Arg0>(commandName, arg0); |
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} |
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public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1) |
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{ |
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RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1); |
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} |
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public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2) |
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{ |
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RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2); |
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} |
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public static bool Exists(string commandName) |
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{ |
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return RuntimeCommands.HasRegistered(commandName); |
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} |
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public static string[] GetCommandNames() |
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{ |
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var keys = RuntimeCommands.table.Keys; |
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string[] res = new string[keys.Count]; |
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keys.CopyTo(res, 0); |
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return res; |
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} |
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} |
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} |