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Implement Player OOP class

tags/v1.0.0
NGnius (Graham) 4 years ago
parent
commit
e3b3fd5ef4
4 changed files with 415 additions and 0 deletions
  1. +2
    -0
      GamecraftModdingAPI/Main.cs
  2. +166
    -0
      GamecraftModdingAPI/Player.cs
  3. +238
    -0
      GamecraftModdingAPI/Players/PlayerEngine.cs
  4. +9
    -0
      GamecraftModdingAPI/Players/PlayerType.cs

+ 2
- 0
GamecraftModdingAPI/Main.cs View File

@@ -71,6 +71,8 @@ namespace GamecraftModdingAPI
Inventory.Hotbar.Init();
// init input
Input.FakeInput.Init();
// init object-oriented classes
Player.Init();
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
}



+ 166
- 0
GamecraftModdingAPI/Player.cs View File

@@ -0,0 +1,166 @@
using System;

using Unity.Mathematics;

using GamecraftModdingAPI.Players;
using GamecraftModdingAPI.Utility;

namespace GamecraftModdingAPI
{
public class Player
{
// static functionality
private static PlayerEngine playerEngine = new PlayerEngine();

public static bool Exists(PlayerType player)
{
switch (player)
{
case PlayerType.Remote:
return playerEngine.GetRemotePlayer() != uint.MaxValue;
case PlayerType.Local:
return playerEngine.GetLocalPlayer() != uint.MaxValue;
}
return false;
}

public static bool Exists(uint player)
{
return playerEngine.ExistsById(player);
}

public Player(uint id)
{
this.Id = id;
if (!Exists(id))
{
throw new InvalidOperationException($"No player with id {id} exists");
}
this.Type = playerEngine.GetLocalPlayer() == id ? PlayerType.Local : PlayerType.Remote;
}

public Player(PlayerType player)
{
uint localId = playerEngine.GetLocalPlayer();
switch (player)
{
case PlayerType.Local:
this.Id = playerEngine.GetLocalPlayer();
break;
case PlayerType.Remote:
this.Id = playerEngine.GetRemotePlayer();
break;
}
if (this.Id == uint.MaxValue)
{
throw new InvalidOperationException($"No player of {player} type exists");
}
this.Type = player;
}

// object fields & properties

public PlayerType Type { get; }

public uint Id { get; private set; }

public float3 Position
{
get
{
return playerEngine.GetLocation(Id);
}

set
{
playerEngine.SetLocation(Id, value, false);
}
}

public quaternion Rotation
{
get
{
return playerEngine.GetRotation(Id);
}

set
{
playerEngine.SetRotation(Id, value);
}
}

public float3 Velocity
{
get
{
return playerEngine.GetLinearVelocity(Id);
}

set
{
playerEngine.SetLinearVelocity(Id, value);
}
}

public float3 AngularVelocity
{
get
{
return playerEngine.GetAngularVelocity(Id);
}

set
{
playerEngine.SetAngularVelocity(Id, value);
}
}

public float Mass
{
get
{
return 1f / playerEngine.GetMass(Id).InverseMass;
}

set
{
playerEngine.SetInverseMass(Id, 1f / value);
}
}

private float _ping = -1f;

public float Ping
{
get
{
float? temp = playerEngine.GetLastPingTime(Id, Type);
if (temp.HasValue)
{
_ping = temp.Value;
}
return _ping;
}
}

// object methods

public void Teleport(float x, float y, float z, bool relative = true, bool exitSeat = true)
{
float3 location = new float3(x, y, z);
if (relative)
{
location += playerEngine.GetLocation(Id);
}
playerEngine.SetLocation(Id, location, exitSeat: exitSeat);
}

// internal methods

public static void Init()
{
Utility.GameEngineManager.AddGameEngine(playerEngine);
}
}
}

+ 238
- 0
GamecraftModdingAPI/Players/PlayerEngine.cs View File

@@ -0,0 +1,238 @@
using System;
using System.Runtime.CompilerServices;

using RobocraftX.Character;
using RobocraftX.Character.Movement;
using RobocraftX.Common.Players;
using RobocraftX.Common.Input;
using RobocraftX.Physics;
using Svelto.ECS;
using Unity.Mathematics;
using Unity.Physics;

using GamecraftModdingAPI.Engines;

namespace GamecraftModdingAPI.Players
{
internal class PlayerEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";

public EntitiesDB entitiesDB { set; private get; }

public bool isRemovable => false;

private bool isReady = false;

public void Dispose()
{
isReady = false;
}

public void Ready()
{
isReady = true;
}

public uint GetLocalPlayer()
{
if (!isReady) return uint.MaxValue;
PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
if (count > 0)
{
return localPlayers[0].ID.entityID;
}
return uint.MaxValue;
}

public uint GetRemotePlayer()
{
if (!isReady) return uint.MaxValue;
PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out uint count);
if (count > 0)
{
return localPlayers[0].ID.entityID;
}
return uint.MaxValue;
}

public bool ExistsById(uint playerId)
{
PlayerIDStruct[] players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
for (int i = 0; i < count; i++)
{
if (players[i].ID.entityID == playerId)
{
return true;
}
}
players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out count);
for (int i = 0; i < count; i++)
{
if (players[i].ID.entityID == playerId)
{
return true;
}
}
return false;
}

public float3 GetLocation(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.position;
}
return float3.zero;
}

public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
{
ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.Length; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
{
ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
{
entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
}
rbes.position = location;
return true;
}
}
return false;
}

public quaternion GetRotation(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.rotation;
}
return quaternion.identity;
}

public bool SetRotation(uint playerId, quaternion value)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.rotation = value;
return true;
}
return false;
}

public float3 GetLinearVelocity(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.velocity;
}
return float3.zero;
}

public bool SetLinearVelocity(uint playerId, float3 value)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.velocity = value;
return true;
}
return false;
}

public float3 GetAngularVelocity(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.angularVelocity;
}
return float3.zero;
}

public bool SetAngularVelocity(uint playerId, float3 value)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.angularVelocity = value;
return true;
}
return false;
}

public PhysicsMass GetMass(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.physicsMass;
}
return default;
}

public bool SetInverseMass(uint playerId, float inverseMass)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.physicsMass.InverseInertia = inverseMass;
return true;
}
return false;
}

public float? GetLastPingTime(uint playerId, PlayerType type)
{
EGID egid = new EGID(playerId, GroupFromEnum(type));
if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
{
return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
}
return null;
}

// reusable methods

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ExclusiveGroup GroupFromEnum(PlayerType type)
{
return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool GetCharacterStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
{
ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.Length; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<T>(egid))
{
s = entitiesDB.QueryEntity<T>(egid);
return true;
}
}
s = default;
return false;
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
{
ExclusiveGroup[] playerGroups = PlayersExclusiveGroups.AllPlayers;
for (int i = 0; i < playerGroups.Length; i++)
{
EGID egid = new EGID(playerId, playerGroups[i]);
if (entitiesDB.Exists<T>(egid))
{
s = entitiesDB.QueryEntity<T>(egid);
return true;
}
}
s = default;
return false;
}
}
}

+ 9
- 0
GamecraftModdingAPI/Players/PlayerType.cs View File

@@ -0,0 +1,9 @@
using System;
namespace GamecraftModdingAPI.Players
{
public enum PlayerType
{
Local,
Remote
}
}

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