Browse Source

Move entity init support into base

And other refactorings and fixes
feature/refactor.v3
NorbiPeti 11 months ago
parent
commit
ef075d414a
Signed by: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Key ID: DBA4C4549A927E56
13 changed files with 163 additions and 48 deletions
  1. +22
    -14
      TechbloxModdingAPI/Block.cs
  2. +1
    -1
      TechbloxModdingAPI/Blocks/Wire.cs
  3. +63
    -19
      TechbloxModdingAPI/Common/EcsObjectBase.cs
  4. +25
    -1
      TechbloxModdingAPI/Common/EcsObjectBaseEngine.cs
  5. +2
    -0
      TechbloxModdingAPI/Common/Engines/EngineManager.cs
  6. +2
    -1
      TechbloxModdingAPI/Common/Traits/HasPhysics.cs
  7. +23
    -0
      TechbloxModdingAPI/Common/Utils/EcsUtils.cs
  8. +2
    -0
      TechbloxModdingAPI/Main.cs
  9. +3
    -3
      TechbloxModdingAPI/Player.cs
  10. +1
    -1
      TechbloxModdingAPI/SimBody.cs
  11. +5
    -1
      TechbloxModdingAPI/Utility/ECS/ManagedApiExtensions.cs
  12. +5
    -6
      TechbloxModdingAPI/Utility/ECS/NativeApiExtensions.cs
  13. +9
    -1
      TechbloxModdingAPI/Utility/OptionalRef.cs

+ 22
- 14
TechbloxModdingAPI/Block.cs View File

@@ -28,7 +28,7 @@ namespace TechbloxModdingAPI
/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
/// For specific block type operations, use the specialised block classes in the TechbloxModdingAPI.Blocks namespace.
/// </summary>
public class Block : EcsObjectBase, IHasPhysics, IEquatable<Block>, IEquatable<EGID>
public class Block : EcsObjectBase<BlockEntityDescriptor>, IHasPhysics, IEquatable<Block>, IEquatable<EGID>
{
protected static readonly PlacementEngine PlacementEngine = new();
protected static readonly RemovalEngine RemovalEngine = new();
@@ -54,9 +54,7 @@ namespace TechbloxModdingAPI
if (PlacementEngine.IsInGame && GameClient.IsBuildMode)
{
var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
var egid = initializer.EGID;
var bl = New(egid);
bl.InitData = initializer;
var bl = New(initializer);
Placed += bl.OnPlacedInit;
return bl;
}
@@ -123,20 +121,31 @@ namespace TechbloxModdingAPI
/// <param name="signaling">Whether the block is definitely a signaling block</param>
/// <returns></returns>
internal static Block New(EGID egid, bool signaling = false)
{
return New(egid, default, signaling);
}

private static Block New(EcsInitData initData, bool signaling = false)
{
return New(initData.EGID, initData, signaling);
}

private static Block New(EGID egid, EcsInitData initData, bool signaling)
{
if (egid == default) return null;
Func<EGID, Block> constructor;
Type type = null;
if (GroupToConstructor.TryGetValue(egid.groupID, out var value))
{
var (constructor, type) = value;
return GetInstance(egid, constructor, type);
}
(constructor, type) = value;
else
constructor = signaling ? e => new SignalingBlock(e) : e => new Block(e);

return signaling
? GetInstance(egid, e => new SignalingBlock(e))
: GetInstance(egid, e => new Block(e));
return initData != default
? GetInstanceNew(initData, constructor, type)
: GetInstanceExisting(egid, constructor, type);
}

public Block(EGID id) : base(id, typeof(BlockEntityDescriptor))
public Block(EGID id) : base(id)
{
Type expectedType;
if (GroupToConstructor.ContainsKey(id.groupID) &&
@@ -375,7 +384,7 @@ namespace TechbloxModdingAPI
var bgec = GetComponent<BlockGroupEntityComponent>();
return blockGroup = bgec.currentBlockGroup == -1
? null
: GetInstance(new EGID((uint)bgec.currentBlockGroup, BlockGroupExclusiveGroups.BlockGroupEntityGroup),
: GetInstanceExisting(new EGID((uint)bgec.currentBlockGroup, BlockGroupExclusiveGroups.BlockGroupEntityGroup),
egid => new BlockGroup((int)egid.entityID, this));
}
set
@@ -466,7 +475,6 @@ namespace TechbloxModdingAPI
{ //Member method instead of lambda to avoid constantly creating delegates
if (e.ID != Id) return;
Placed -= OnPlacedInit; //And we can reference it
InitData = default; //Remove initializer as it's no longer valid - if the block gets removed it shouldn't be used again
if (copiedFrom != default)
BlockCloneEngine.CopyBlockStats(copiedFrom, Id);
}


+ 1
- 1
TechbloxModdingAPI/Blocks/Wire.cs View File

@@ -218,7 +218,7 @@ namespace TechbloxModdingAPI.Blocks
/// <returns>A copy of the wire object.</returns>
public Wire OutputToInputCopy()
{
return GetInstance(wireEGID, egid => new Wire(egid));
return GetInstanceExisting(wireEGID, egid => new Wire(egid));
}
/// <summary>


+ 63
- 19
TechbloxModdingAPI/Common/EcsObjectBase.cs View File

@@ -10,8 +10,25 @@ using TechbloxModdingAPI.Utility;

namespace TechbloxModdingAPI.Common;

public abstract class EcsObjectBase
public abstract class EcsObjectBase<TDescriptor> : EcsObjectBase where TDescriptor : IEntityDescriptor, new()
{
protected EcsObjectBase(EGID id) : base(id, typeof(TDescriptor))
{
}

protected EcsObjectBase(EntityReference reference) : base(reference, typeof(TDescriptor))
{
}

protected bool RemoveEntity()
{
if (!Exists) return false;
_engine.Functions.RemoveEntity<TDescriptor>(Id);
return true;
}
}

public abstract class EcsObjectBase {
public EGID Id => _engine.GetEgid(Reference);
/// <summary>
/// A reference to a specific entity that persists through group swaps and such.
@@ -23,9 +40,12 @@ public abstract class EcsObjectBase
/// Whether the entity reference is still valid. Returns false if this object no longer exists.
/// </summary>
public bool Exists => Id != default; // TODO: Might need extra code to support IDs during init

public readonly Type EntityDescriptorType;
public readonly Type[] AllowedEntityComponents;
private static readonly Dictionary<Type, WeakDictionary<EntityReference, EcsObjectBase>> _instances = new();
private static readonly EcsObjectBaseEngine _engine = new();
internal static readonly EcsObjectBaseEngine _engine = new();

private static WeakDictionary<EntityReference, EcsObjectBase> GetInstances(Type type)
{
@@ -34,13 +54,14 @@ public abstract class EcsObjectBase

/// <summary>
/// Returns a cached instance if there's an actively used instance of the object already.
/// Objects still get garbage collected and then they will be removed from the cache.
/// Objects still get garbage collected and then they will be removed from the cache.<br />
/// <b>Only use for existing entities!</b> Use the other overload for newly created entities.
/// </summary>
/// <param name="egid">The EGID of the entity</param>
/// <param name="constructor">The constructor to construct the object</param>
/// <typeparam name="T">The object type</typeparam>
/// <returns></returns>
internal static T GetInstance<T>(EGID egid, Func<EGID, T> constructor, Type type = null) where T : EcsObjectBase
internal static T GetInstanceExisting<T>(EGID egid, Func<EGID, T> constructor, Type type = null) where T : EcsObjectBase
{
var instances = GetInstances(type ?? typeof(T));
if (instances == null || !instances.TryGetValue(_engine.GetEntityReference(egid), out var instance))
@@ -48,6 +69,33 @@ public abstract class EcsObjectBase
return (T)instance;
}

/// <summary>
/// Returns a cached instance if there's an actively used instance of the object already.
/// Objects still get garbage collected and then they will be removed from the cache.<br />
/// <b>Only use for newly created entities!</b> Use the other overload for existing entities.
/// </summary>
/// <param name="egid">The EGID of the entity</param>
/// <param name="constructor">The constructor to construct the object</param>
/// <typeparam name="T">The object type</typeparam>
/// <returns></returns>
internal static T GetInstanceNew<T>(EcsInitData initData, Func<EGID, T> constructor, Type type = null) where T : EcsObjectBase
{
var instances = GetInstances(type ?? typeof(T));
if (instances == null || !instances.TryGetValue(initData.Reference, out var instance))
{
var ret = constructor(initData.EGID);
ret.InitData = initData;
return ret; // It will be added by the constructor
}

return (T)instance;
}

protected static V CreateEntity<U, V>(EGID egid, Func<EGID, V> constructor, Type type = null) where U : IEntityDescriptor, new() where V : EcsObjectBase<U>
{
return GetInstanceNew(_engine.Factory.BuildEntity<U>(egid), constructor, type);
}

protected EcsObjectBase(EGID id, Type entityDescriptorType) : this(_engine.GetEntityReference(id), entityDescriptorType)
{
}
@@ -62,9 +110,11 @@ public abstract class EcsObjectBase
if (!dict.ContainsKey(reference)) // Multiple instances may be created
dict.Add(reference, this);
Reference = reference;
EntityDescriptorType = entityDescriptorType;
AllowedEntityComponents = EcsUtils.GetValidEntityComponents(entityDescriptorType);
// Remove init data once the entity gets submitted so that it won't be used again once the entity is removed
if (InitData != default) _engine.TrackNewEntity(this, obj => obj.InitData = default);
}

protected internal OptionalRef<T> GetComponentOptional<T>() where T : unmanaged, IEntityComponent
{
@@ -91,28 +141,22 @@ public abstract class EcsObjectBase
_engine.SetComponent(this, type, name, value);
}

protected bool RemoveEntity()
{
// TODO: _entityFunctions.Remove...()
}

#region ECS initializer stuff

protected internal EcsInitData InitData;
internal EcsInitData InitData { get; private set; }

/// <summary>
/// Holds information needed to construct a component initializer.
/// Necessary because the initializer is a ref struct which cannot be assigned to a field.
/// </summary>
protected internal struct EcsInitData
protected internal readonly record struct EcsInitData(FasterDictionary<RefWrapperType, ITypeSafeDictionary> group, EntityReference Reference, EGID EGID)
{
private FasterDictionary<RefWrapperType, ITypeSafeDictionary> group;
private EntityReference reference;

public static implicit operator EcsInitData(EntityInitializer initializer) => new()
{ group = GetInitGroup(initializer), reference = initializer.reference };
public static implicit operator EcsInitData(EntityInitializer initializer) => new(GetInitGroup(initializer), initializer.reference, initializer.EGID);

public EntityInitializer Initializer(EGID id) => new(id, group, reference);
private readonly FasterDictionary<RefWrapperType, ITypeSafeDictionary> group = group;
public readonly EntityReference Reference = Reference;
public readonly EGID EGID = EGID;
public EntityInitializer Initializer(EGID id = default) => new(id == default ? EGID : id, group, Reference);
public bool Valid => group != null;
}



+ 25
- 1
TechbloxModdingAPI/Common/EcsObjectBaseEngine.cs View File

@@ -1,7 +1,11 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using RobocraftX.Schedulers;
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using TechbloxModdingAPI.Blocks.Engines;
using TechbloxModdingAPI.Common.Engines;
using TechbloxModdingAPI.Utility;
@@ -9,7 +13,7 @@ using TechbloxModdingAPI.Utility.ECS;

namespace TechbloxModdingAPI.Common;

public class EcsObjectBaseEngine : IApiEngine
public class EcsObjectBaseEngine : IFactoryEngine, IFunEngine
{
public void Ready()
{
@@ -68,4 +72,24 @@ public class EcsObjectBaseEngine : IApiEngine
AccessTools.Field(str.GetType(), name).SetValue(str, value);
prop.SetValue(opt, str);
}

private readonly Dictionary<EcsObjectBase, Action<EcsObjectBase>> _waitingForSubmission = new();

public void TrackNewEntity(EcsObjectBase obj, Action<EcsObjectBase> done)
{
if (_waitingForSubmission.ContainsKey(obj))
throw new InvalidOperationException("Something has gone horribly wrong here");
_waitingForSubmission.Add(obj, done);
WaitUntilEntitySubmission().RunOn(ClientLean.UIScheduler); // TODO: Pick the right scheduler
}

private IEnumerator<TaskContract> WaitUntilEntitySubmission()
{
// TODO: Get the scheduler instance based on the engine (inject in engine manager)
yield return new WaitForSubmissionEnumerator(FullGameFields._mainGameEnginesRoot.scheduler).Continue();
foreach (var (obj, done) in _waitingForSubmission) done(obj);
}

public IEntityFactory Factory { get; set; }
public IEntityFunctions Functions { get; set; }
}

+ 2
- 0
TechbloxModdingAPI/Common/Engines/EngineManager.cs View File

@@ -17,6 +17,8 @@ public class EngineManager
/// <param name="types">The types to register to</param>
public static void AddEngine(IApiEngine engine, params ApiEngineType[] types)
{
if (types.Length == 0)
Logging.LogWarning($"Engine {engine.GetType().FullName} added without any types! This doesn't do anything.");
foreach (var type in types)
{
if (!_engines.ContainsKey(type))


+ 2
- 1
TechbloxModdingAPI/Common/Traits/HasPhysics.cs View File

@@ -11,7 +11,8 @@ public interface IHasPhysics

public static class HasPhysicsExtensions
{
internal static void UpdatePhysicsUECSComponent<T, O>(this O obj, T componentData) where O : EcsObjectBase, IHasPhysics where T : struct, IComponentData
internal static void UpdatePhysicsUECSComponent<T, O>(this O obj, T componentData)
where O : EcsObjectBase, IHasPhysics where T : struct, IComponentData
{
var phyStruct = obj.GetComponentOptional<DOTSPhysicsEntityStruct>();
if (phyStruct) //It exists


+ 23
- 0
TechbloxModdingAPI/Common/Utils/EcsUtils.cs View File

@@ -0,0 +1,23 @@
using System;
using System.Linq;
using System.Linq.Expressions;
using HarmonyLib;
using Svelto.ECS;

namespace TechbloxModdingAPI.Common.Utils
{
public static class EcsUtils
{
public static Type[] GetValidEntityComponents(Type entityDescriptorType)
{
// TODO: Cache
var templateType = typeof(EntityDescriptorTemplate<>).MakeGenericType(entityDescriptorType);
var templateDescriptor = AccessTools.Property(templateType, "descriptor");
var getDescriptorExpr = Expression.MakeMemberAccess(null, templateDescriptor ?? throw new InvalidOperationException());
var getTemplateDescriptorExpr = Expression.Lambda<Func<IEntityDescriptor>>(getDescriptorExpr);
var getTemplateDescriptor = getTemplateDescriptorExpr.Compile();
var builders = getTemplateDescriptor().componentsToBuild;
return builders.Select(builder => builder.GetEntityComponentType()).ToArray();
}
}
}

+ 2
- 0
TechbloxModdingAPI/Main.cs View File

@@ -8,6 +8,7 @@ using Svelto.Context;

using TechbloxModdingAPI.App;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Common;
using TechbloxModdingAPI.Tasks;
using TechbloxModdingAPI.Utility;

@@ -61,6 +62,7 @@ namespace TechbloxModdingAPI
// init input
Input.FakeInput.Init();
// init object-oriented classes
EcsObjectBase.Init();
Player.Init();
Block.Init();
BlockGroup.Init();


+ 3
- 3
TechbloxModdingAPI/Player.cs View File

@@ -84,7 +84,7 @@ namespace TechbloxModdingAPI

internal static Player GetInstance(uint id)
{
return EcsObjectBase.GetInstance(new EGID(id, CharacterExclusiveGroups.OnFootGroup),
return EcsObjectBase.GetInstanceExisting(new EGID(id, CharacterExclusiveGroups.OnFootGroup),
e => new Player(e.entityID));
}

@@ -469,7 +469,7 @@ namespace TechbloxModdingAPI
{
var egid = playerEngine.GetThingLookedAt(Id, maxDistance);
return egid != default && egid.groupID == CommonExclusiveGroups.SIMULATION_BODIES_GROUP
? EcsObjectBase.GetInstance(egid, e => new SimBody(e))
? EcsObjectBase.GetInstanceExisting(egid, e => new SimBody(e))
: null;
}

@@ -482,7 +482,7 @@ namespace TechbloxModdingAPI
{
var egid = playerEngine.GetThingLookedAt(Id, maxDistance);
return egid != default && egid.groupID == WiresGUIExclusiveGroups.WireGroup
? EcsObjectBase.GetInstance(new EGID(egid.entityID, BuildModeWiresGroups.WiresGroup.Group),
? EcsObjectBase.GetInstanceExisting(new EGID(egid.entityID, BuildModeWiresGroups.WiresGroup.Group),
e => new Wire(e))
: null;
}


+ 1
- 1
TechbloxModdingAPI/SimBody.cs View File

@@ -20,7 +20,7 @@ namespace TechbloxModdingAPI
/// </summary>
public Cluster Cluster => cluster ??= clusterId == uint.MaxValue // Return cluster or if it's null then set it
? Block.BlockEngine.GetCluster(Id.entityID) // If we don't have a clusterId set then get it from the game
: GetInstance(new EGID(clusterId, ClustersExclusiveGroups.SIMULATION_CLUSTERS_GROUP),
: GetInstanceExisting(new EGID(clusterId, ClustersExclusiveGroups.SIMULATION_CLUSTERS_GROUP),
egid => new Cluster(egid)); // Otherwise get the cluster from the ID

private Cluster cluster;


+ 5
- 1
TechbloxModdingAPI/Utility/ECS/ManagedApiExtensions.cs View File

@@ -1,3 +1,4 @@
using System.Linq;
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using TechbloxModdingAPI.Common;
@@ -54,7 +55,10 @@ namespace TechbloxModdingAPI.Utility.ECS
EGID id = group == ExclusiveGroupStruct.Invalid ? obj.Id : new EGID(obj.Id.entityID, group);
var opt = QueryEntityOptional<T>(entitiesDB, id);
if (opt) return ref opt.Get();
if (obj.InitData.Valid) return ref obj.InitData.Initializer(id).GetOrAdd<T>();
// If initializing the entity, check if the component is allowed by the descriptor, otherwise it could cause
// issues in the game with Add() calls running unexpectedly
if (obj.InitData.Valid && obj.AllowedEntityComponents.Contains(typeof(T)))
return ref obj.InitData.Initializer(id).GetOrAdd<T>();
return ref opt.Get(); //Default value
}



+ 5
- 6
TechbloxModdingAPI/Utility/ECS/NativeApiExtensions.cs View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Svelto.ECS;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
@@ -58,12 +59,10 @@ namespace TechbloxModdingAPI.Utility.ECS
EGID id = group == ExclusiveGroupStruct.Invalid ? obj.Id : new EGID(obj.Id.entityID, group);
var opt = QueryEntityOptional<T>(entitiesDB, id);
if (opt) return ref opt.Get();
if (obj.InitData.Valid) return ref obj.InitData.Initializer(id).GetOrAdd<T>();
/*if (!obj.InitData.Valid) return ref opt.Get(); //Default value
var init = obj.InitData.Initializer(id);
// Do not create the component if missing, as that can trigger Add() listeners that, in some cases, may be
// invalid if (ab)using the classes in an unusual way - TODO: Check entity descriptor or something
if (init.Has<T>()) return ref init.Get<T>();*/
// If initializing the entity, check if the component is allowed by the descriptor, otherwise it could cause
// issues in the game with Add() calls running unexpectedly
if (obj.InitData.Valid && obj.AllowedEntityComponents.Contains(typeof(T)))
return ref obj.InitData.Initializer(id).GetOrAdd<T>();
return ref opt.Get(); //Default value
}



+ 9
- 1
TechbloxModdingAPI/Utility/OptionalRef.cs View File

@@ -1,4 +1,5 @@
using System;
using System.Linq;
using Svelto.DataStructures;
using Svelto.ECS;
using TechbloxModdingAPI.Common;
@@ -14,6 +15,7 @@ namespace TechbloxModdingAPI.Utility
private MB<T> managedArray;
private readonly EntityInitializer initializer;
//The possible fields are: (index && (array || managedArray)) || initializer
private readonly EcsObjectBase obj;

public OptionalRef(NB<T> array, uint index, EGID entityId = default)
{
@@ -23,6 +25,7 @@ namespace TechbloxModdingAPI.Utility
this.entityId = entityId;
initializer = default;
managedArray = default;
obj = default;
}

public OptionalRef(MB<T> array, uint index, EGID entityId = default)
@@ -33,6 +36,7 @@ namespace TechbloxModdingAPI.Utility
this.entityId = entityId;
initializer = default;
this.array = default;
obj = default;
}

/// <summary>
@@ -56,6 +60,7 @@ namespace TechbloxModdingAPI.Utility
array = default;
index = default;
managedArray = default;
this.obj = obj;
}

/// <summary>
@@ -66,7 +71,10 @@ namespace TechbloxModdingAPI.Utility
{
CompRefCache.Default = default; //The default value can be changed by mods
if (state == State.Empty) return ref CompRefCache.Default;
if ((state & State.Initializer) != State.Empty) return ref initializer.GetOrAdd<T>();
// If initializing the entity, check if the component is allowed by the descriptor, otherwise it could cause
// issues in the game with Add() calls running unexpectedly
if ((state & State.Initializer) != State.Empty && obj.AllowedEntityComponents.Contains(typeof(T)))
return ref initializer.GetOrAdd<T>();
if ((state & State.Native) != State.Empty) return ref array[index];
return ref managedArray[index];
}


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