Переглянути джерело

Fix script errors

tags/v1.0.0
NGnius (Graham) 4 роки тому
джерело
коміт
f244eb9683
2 змінених файлів з 14 додано та 17 видалено
  1. +6
    -8
      Automation/gen_csproj.py
  2. +8
    -9
      GamecraftModdingAPI/GamecraftModdingAPI.csproj

+ 6
- 8
Automation/gen_csproj.py Переглянути файл

@@ -10,7 +10,7 @@ def getAssemblyReferences(path):
asmDir = Path(path)
result = list()
for child in asmDir.iterdir():
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child), re.I) is None:
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child), re.I) is None and str(child).lower().endswith(".dll"):
result.append(str(child).replace("\\", "/"))
return result

@@ -24,8 +24,7 @@ def buildReferencesXml(path):
+ " <HintPath>..\\" + asmPath.replace("/", "\\") + "</HintPath>\n" \
+ " </Reference>\n"
result.append(xml)
return "".join(result)
#return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->"
return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->"

if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Generate GamecraftModdingAPI.csproj")
@@ -34,22 +33,21 @@ if __name__ == "__main__":
print("Building Assembly references")
asmXml = buildReferencesXml("../ref/Gamecraft_Data/Managed")
print(asmXml)
# print(asmXml)
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
print("Parsing GamecraftModdingAPI.csproj")
fileStr = xmlFile.read()
print(fileStr)
# print(fileStr)
depsStart = re.search(r"\<!--\s*Start\s+Dependencies\s*--\>", fileStr)
depsEnd = re.search(r"\<!--\s*End\s+Dependencies\s*--\>", fileStr)
if depsStart is None or depsEnd is None:
print("Unable to find dependency XML comments, aborting!")
exit(1)
newFileStr = fileStr[:depsStart.end()] + "\n" + asmXml + "\n" + fileStr[depsEnd.start():]
newFileStr = fileStr[:depsStart.start()] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:]
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "w") as xmlFile:
print("Writing Assembly references (not)")
#xmlFile.seek(0)
xmlFile.write(newFileStr)
print(newFileStr)
# print(newFileStr)

+ 8
- 9
GamecraftModdingAPI/GamecraftModdingAPI.csproj Переглянути файл

@@ -16,24 +16,23 @@
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
</ItemGroup>




<!--Start Dependencies-->
<ItemGroup>
<Reference Include="IllusionInjector">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
</Reference>
<Reference Include="IllusionInjector.pdb">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.pdb</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionInjector.pdb</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin.pdb">
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.pdb</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.pdb</HintPath>
</Reference>
<Reference Include="JWT">
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
@@ -806,7 +805,7 @@
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
</Reference>
</ItemGroup>
<!--End Dependencies-->

</Project>

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