NorbiPeti
bf08b61788
Fix an issue with the new generator, switch to using entity references
1 year ago
NorbiPeti
5dff88d703
Switch from IPA to BepInEx
- Removed a bunch of test code
- Preparing for 3.0
1 year ago
NorbiPeti
b3b1e9b9e7
Update reference paths to allow for RC2 dev as well
2 years ago
NorbiPeti
e0cd7f6aec
Fix assembly editing and add more of it
- It breaks the game atm, not sure why exactly but it's probably not a good thing
2 years ago
NorbiPeti
23439abde3
Add new blocks and materials, make every type public in the game, fix entity publish
- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
2 years ago
NorbiPeti
5e90c5ee26
Fix all compiler issues and add Count property and smart ToArray() function to RefCollection
- Collections can be converted into arrays using a mapper and a predicate function
2 years ago
NorbiPeti
55344d1352
Start updating to Techblox 2022.05.25.11.05
Resolved compiler errors
Mostly by removing erroring code
2 years ago
NorbiPeti
a610623644
Bump version
2 years ago
NorbiPeti
f9aa6ce2bb
Re-add object ID class, add some wheel rig properties, remove old game assembly refernces
2 years ago
NorbiPeti
23abe47c72
Update to Techblox 2022.04.01.10.32
- Updated project to use .NET Standard 2.1, which is what the game uses
- Updated CodeGenerator to use .NET 6
2 years ago
NorbiPeti
5fea7dc3b3
Add support for generating block classes that use reflection to access internal components
Added Engine properties again
2 years ago
NorbiPeti
ef1b3de1a1
Remove preview from references
3 years ago
NorbiPeti
49c3b60963
Get wire looked at, block class generation
3 years ago