- Made the PublishEntityChangesDelayed() method use the internals of Svelto.ECS to determine if it should wait
-- I had this code for a while but it used too much reflection to my liking
-- Now I made the reflection code nicer and a bit safer
- Fixed float comparisons: last time I didn't actually used abs() for float3 but I found this even better method
- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
Made the generated members public and final
Removed the comment from the start of the files
Generating the files directly into the project folder
Added comments describing the generated constructors and properties
Using SignalingBlock as a base class
Added support for renaming properties
Added support for getting the name from the tweakable stat name
Added/updated functional block classes
Added check for time mode toggle to avoid crashing the game
Added support for having the ref folder outside the solution in gen_csproj.py
Removed BlockIdentifiers class
Added check for invalid player ID when placing blocks
Resolved compilation errors