Created a block removal API that takes a block's ID
Created a BlockUtility class that currently has a method to find the block the player is looking at
Removed IsBuildMode() and IsSimulationMode() methods from the block engines as they are just calling the GameState API
Changed the Placement.PlaceBlock() method's return type from bool to the block's ID or null
* Created a block removal API that takes a block's ID
* Created a BlockUtility class that currently has a method to find the block the player is looking at
* Removed IsBuildMode() and IsSimulationMode() methods from the block engines as they are just calling the GameState API
* Changed the Placement.PlaceBlock() method's return type from bool to the block's ID or null
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