#6 Add custom block support to the API and update to latest GC version

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NorbiPeti merged 11 commits from customblocks into master 4 years ago

Added a CustomBlock class that can be inherited and a CustomBlock attribute that should be added to it that describes the properties of the block. The block gets an ID starting from 500 at the moment, I intend to use the persistence API to store the mapping between block IDs and the block type's full name so conflicts don't happen or are resolved automatically.

There's a test block in the test class but for that test block to be tested it needs the extra assets I used for testing (but it should deal with that not being set up).

Breaking changes coming from FMOD 2.0:

  • Audio[int index] changed to Audio[PARAMETER_ID index]
  • Audio.Parameters removed
Added a CustomBlock class that can be inherited and a CustomBlock attribute that should be added to it that describes the properties of the block. The block gets an ID starting from 500 at the moment, I intend to use the persistence API to store the mapping between block IDs and the block type's full name so conflicts don't happen or are resolved automatically. There's a test block in the test class but for that test block to be tested it needs the extra assets I used for testing (but it should deal with that not being set up). Breaking changes coming from FMOD 2.0: - Audio[int index] changed to Audio[PARAMETER_ID index] - Audio.Parameters removed
NorbiPeti added the
enhancement
label 4 years ago
The pull request has been merged as 9c5c980c0b.
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