using System; using System.Reflection; using DataLoader; using Gamecraft.Wires; using HarmonyLib; using RobocraftX.Blocks; using RobocraftX.Blocks.Scaling; using RobocraftX.Character; using RobocraftX.Common; using RobocraftX.CR.MachineEditing; using Svelto.ECS; using Svelto.ECS.EntityStructs; using Unity.Mathematics; using UnityEngine; using TechbloxModdingAPI.Players; using RobocraftX.Rendering.GPUI; using TechbloxModdingAPI.Engines; using TechbloxModdingAPI.Utility; namespace TechbloxModdingAPI.Blocks { /// /// Engine which executes block placement actions /// public class PlacementEngine : IApiEngine { public bool IsInGame; public void Dispose() { IsInGame = false; } public void Ready() { IsInGame = true; } public EntitiesDB entitiesDB { get; set; } private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine public EntityInitializer PlaceBlock(BlockIDs block, float3 position, Player player, bool autoWire) { //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one return BuildBlock((ushort) block, position, autoWire, (player ?? Player.LocalPlayer).Id); } private EntityInitializer BuildBlock(ushort block, float3 position, bool autoWire, uint playerId) { if (_blockEntityFactory == null) throw new BlockException("The factory is null."); uint resourceId = (uint) PrefabsID.GenerateResourceID(0, block); if (!PrefabsID.PrefabIDByResourceIDMap.ContainsKey(resourceId)) throw new BlockException("Block with ID " + block + " not found!"); //RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine DBEntityStruct dbEntity = new DBEntityStruct {DBID = block}; EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, block); //The ghost block index is only used for triggers uint prefabId = PrefabsID.GetOrCreatePrefabID(block, (byte) BlockMaterial.SteelBodywork, 0, false); structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId)); structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId)); structInitializer.Init(dbEntity); structInitializer.Init(new PositionEntityStruct {position = position}); structInitializer.Init(new BlockPlacementInfoStruct() { loadedFromDisk = false, placedBy = playerId, triggerAutoWiring = autoWire && structInitializer.Has() }); foreach (var group in CharacterExclusiveGroups.AllCharacters) { EGID playerEGID = new EGID(playerId, group); if (!entitiesDB.TryQueryEntitiesAndIndex(playerEGID, out uint index, out var array)) continue; ref PickedBlockExtraDataStruct pickedBlock = ref array[index]; pickedBlock.placedBlockEntityID = structInitializer.EGID; pickedBlock.placedBlockWasAPickedBlock = false; } return structInitializer; } public string Name => "GamecraftModdingAPIPlacementGameEngine"; public bool isRemovable => false; [HarmonyPatch] public class FactoryObtainerPatch { static void Postfix(BlockEntityFactory blockEntityFactory) { _blockEntityFactory = blockEntityFactory; Logging.MetaDebugLog("Block entity factory injected."); } static MethodBase TargetMethod(Harmony instance) { return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine").GetConstructors()[0]; } } } }