using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using HarmonyLib; using RobocraftX; using RobocraftX.CR.MainGame; using Svelto.ECS; using TechbloxModdingAPI.Utility; namespace TechbloxModdingAPI.Events { /// /// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame() /// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame()) /// [Obsolete] [HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")] class GameSwitchedToPatch { public static void Prefix() { GameActivatedComposePatch.IsGameSwitching = true; } } }