using Gamecraft.Damage; using RobocraftX.Common; using Svelto.ECS; namespace GamecraftModdingAPI { /// /// Represnts a cluster of blocks in time running mode, meaning blocks that are connected either directly or via joints. /// public class Cluster { public EGID Id { get; } public Cluster(EGID id) { Id = id; } public Cluster(uint id) : this(new EGID(id, CommonExclusiveGroups.SIMULATION_CLUSTERS_GROUP)) { } public float InitialHealth { get => Block.BlockEngine.GetBlockInfo(Id).initialHealth; set => Block.BlockEngine.GetBlockInfo(Id).initialHealth = value; } public float CurrentHealth { get => Block.BlockEngine.GetBlockInfo(Id).currentHealth; set => Block.BlockEngine.GetBlockInfo(Id).currentHealth = value; } public float HealthMultiplier { get => Block.BlockEngine.GetBlockInfo(Id).healthMultiplier; set => Block.BlockEngine.GetBlockInfo(Id).healthMultiplier = value; } } }