using System; using System.Reflection; using GamecraftModdingAPI.Blocks; using HarmonyLib; using RobocraftX; using RobocraftX.Services; using Svelto.Context; using GamecraftModdingAPI.Utility; using GamecraftModdingAPI.Events; using GamecraftModdingAPI.Tasks; namespace GamecraftModdingAPI { /// /// The main class of the GamecraftModdingAPI. /// Use this to initialize the API before calling it. /// public static class Main { private static Harmony harmony; public static bool IsInitialized { get { return harmony != null; } } private static int referenceCount = 0; /// /// Initializes the GamecraftModdingAPI. /// Call this as soon as possible after Gamecraft starts up. /// Ideally, this should be called from your main Plugin class's OnApplicationStart() method. /// public static void Init() { referenceCount++; if (referenceCount > 1) { return; } if (IsInitialized) { Logging.LogWarning("GamecraftModdingAPI.Main.Init() called but API is already initialized!"); return; } Logging.MetaDebugLog($"Patching Gamecraft"); var currentAssembly = Assembly.GetExecutingAssembly(); harmony = new Harmony(currentAssembly.GetName().Name); try { harmony.PatchAll(currentAssembly); } catch (Exception e) { //Can't use ErrorBuilder or Logging.LogException (which eventually uses ErrorBuilder) yet Logging.Log(e.ToString()); Logging.LogWarning("Failed to patch Gamecraft. Attempting to patch to display error..."); harmony.Patch(AccessTools.Method(typeof(FullGameCompositionRoot), "OnContextInitialized") .MakeGenericMethod(typeof(UnityContext)), new HarmonyMethod(((Action) OnPatchError).Method)); //Can't use lambdas here :( return; } // init utility Logging.MetaDebugLog($"Initializing Utility"); #pragma warning disable 0612,0618 Utility.GameState.Init(); Utility.VersionTracking.Init(); // create default event emitters Logging.MetaDebugLog($"Initializing Events"); EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter", false)); EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Menu, "GamecraftModdingAPIMenuActivatedEventEmitter", false)); EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuSwitchedTo, "GamecraftModdingAPIMenuSwitchedToEventEmitter", false)); EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false)); EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false)); EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false)); EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.buildEngine); EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.simEngine); #pragma warning restore 0612,0618 // init block implementors Logging.MetaDebugLog($"Initializing Blocks"); // init inventory Inventory.Hotbar.Init(); // init input Input.FakeInput.Init(); // init object-oriented classes Player.Init(); Block.Init(); BlockGroup.Init(); Wire.Init(); GameClient.Init(); AsyncUtils.Init(); GamecraftModdingAPI.App.Client.Init(); GamecraftModdingAPI.App.Game.Init(); Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized"); } /// /// Shuts down & cleans up the GamecraftModdingAPI. /// Call this as late as possible before Gamecraft quits. /// Ideally, this should be called from your main Plugin class's OnApplicationQuit() method. /// public static void Shutdown() { if (referenceCount > 0) { referenceCount--; } if (referenceCount == 0) { if (!IsInitialized) { Logging.LogWarning("GamecraftModdingAPI.Main.Shutdown() called but API is not initialized!"); return; } Scheduler.Dispose(); var currentAssembly = Assembly.GetExecutingAssembly(); harmony.UnpatchAll(currentAssembly.GetName().Name); harmony = null; Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown"); } } private static void OnPatchError() { ErrorBuilder.DisplayMustQuitError("Failed to patch Gamecraft!\n" + "Make sure you're using the latest version of GamecraftModdingAPI or disable mods if the API isn't released yet."); } } }