using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Utility
{
///
/// Keeps track of custom game-modifying engines
///
public static class GameEngineManager
{
private static Dictionary _gameEngines = new Dictionary();
private static EnginesRoot _lastEngineRoot;
public static void AddGameEngine(IApiEngine engine)
{
_gameEngines[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering Game IApiEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
if (typeof(IFactoryEngine).IsAssignableFrom(engine.GetType()))
{
((IFactoryEngine)engine).Factory = _lastEngineRoot.GenerateEntityFactory();
}
}
}
public static bool ExistsGameEngine(string name)
{
return _gameEngines.ContainsKey(name);
}
public static bool ExistsGameEngine(IApiEngine engine)
{
return ExistsGameEngine(engine.Name);
}
public static IApiEngine GetGameEngine(string name)
{
return _gameEngines[name];
}
public static string[] GetGameEngineNames()
{
return _gameEngines.Keys.ToArray();
}
public static void RemoveGameEngine(string name)
{
if (_gameEngines[name].isRemovable)
{
_gameEngines.Remove(name);
}
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
_lastEngineRoot = enginesRoot;
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
foreach (var key in _gameEngines.Keys)
{
Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}");
enginesRoot.AddEngine(_gameEngines[key]);
if (typeof(IFactoryEngine).IsAssignableFrom(_gameEngines[key].GetType()))
{
((IFactoryEngine)_gameEngines[key]).Factory = factory;
}
}
}
}
}