using System; using System.Reflection; using HarmonyLib; using RobocraftX; using RobocraftX.Schedulers; using RobocraftX.Services; using Svelto.Context; using Svelto.Tasks.ExtraLean; using TechbloxModdingAPI.App; using TechbloxModdingAPI.Blocks; using TechbloxModdingAPI.Events; using TechbloxModdingAPI.Tasks; using TechbloxModdingAPI.Utility; namespace TechbloxModdingAPI { /// /// The main class of the TechbloxModdingAPI. /// Use this to initialize the API before calling it. /// public static class Main { private static Harmony harmony; public static bool IsInitialized { get { return harmony != null; } } private static int referenceCount = 0; /// /// Initializes the TechbloxModdingAPI. /// Call this as soon as possible after Techblox starts up. /// Ideally, this should be called from your main Plugin class's OnApplicationStart() method. /// public static void Init() { referenceCount++; if (referenceCount > 1) { return; } if (IsInitialized) { Logging.LogWarning("TechbloxModdingAPI.Main.Init() called but API is already initialized!"); return; } Logging.MetaDebugLog($"Patching Techblox"); var currentAssembly = Assembly.GetExecutingAssembly(); harmony = new Harmony(currentAssembly.GetName().Name); try { harmony.PatchAll(currentAssembly); } catch (Exception e) { //Can't use ErrorBuilder or Logging.LogException (which eventually uses ErrorBuilder) yet Logging.Log(e.ToString()); Logging.LogWarning("Failed to patch Techblox. Attempting to patch to display error..."); harmony.Patch(AccessTools.Method(typeof(FullGameCompositionRoot), "OnContextInitialized") .MakeGenericMethod(typeof(UnityContext)), new HarmonyMethod(((Action) OnPatchError).Method)); //Can't use lambdas here :( return; } // init utility Logging.MetaDebugLog($"Initializing Utility"); Utility.GameState.Init(); // init block implementors Logging.MetaDebugLog($"Initializing Blocks"); // init input Input.FakeInput.Init(); // init object-oriented classes Player.Init(); Block.Init(); BlockGroup.Init(); Wire.Init(); Logging.MetaDebugLog($"Initializing Client"); Client.Init(); Game.Init(); // init UI Interface.IMGUI.Constants.Init(); Interface.IMGUI.IMGUIManager.Init(); Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized"); } /// /// Shuts down & cleans up the TechbloxModdingAPI. /// Call this as late as possible before Techblox quits. /// Ideally, this should be called from your main Plugin class's OnApplicationQuit() method. /// public static void Shutdown() { if (referenceCount > 0) { referenceCount--; } if (referenceCount == 0) { if (!IsInitialized) { Logging.LogWarning("TechbloxModdingAPI.Main.Shutdown() called but API is not initialized!"); return; } Scheduler.Dispose(); var currentAssembly = Assembly.GetExecutingAssembly(); harmony.UnpatchAll(currentAssembly.GetName().Name); harmony = null; Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown"); } } private static void OnPatchError() { ErrorBuilder.DisplayMustQuitError("Failed to patch Techblox!\n" + "Make sure you're using the latest version of TechbloxModdingAPI or disable mods if the API isn't released yet."); } } }