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- using System;
- using System.Reflection;
- using Harmony;
-
- using GamecraftModdingAPI.Commands;
- using GamecraftModdingAPI.Events;
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Tests
- {
- // unused by design
- /// <summary>
- /// Modding API implemented as a standalone IPA Plugin.
- /// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
- /// </summary>
- public class GamecraftModdingAPIPluginTest
- #if DEBUG
- : IllusionPlugin.IEnhancedPlugin
- #endif
- {
- public static HarmonyInstance harmony { get; protected set; }
-
- public string[] Filter { get; } = new string[] { "Gamecraft" };
-
- public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
-
- public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
-
- public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
-
- public void OnApplicationQuit()
- {
- GamecraftModdingAPI.Main.Shutdown();
- }
-
- public void OnApplicationStart()
- {
- GamecraftModdingAPI.Main.Init();
- // in case Steam is not installed/running
- // this will crash the game slightly later during startup
- //SteamInitPatch.ForcePassSteamCheck = true;
- // in case running in a VM
- //MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
-
- // debug/test handlers
- EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
- EventType.ApplicationInitialized, "appinit API debug"));
- EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
- () => { Logging.Log("Menu Destroyed event!"); },
- EventType.Menu, "menuact API debug"));
- EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
- EventType.MenuSwitchedTo, "menuswitch API debug"));
- EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
- () => { Logging.Log("Game Destroyed event!"); },
- EventType.Game, "gameact API debug"));
- EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
- EventType.GameReloaded, "gamerel API debug"));
- EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
- EventType.GameSwitchedTo, "gameswitch API debug"));
-
- // debug/test commands
- CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
- "Exit", "Close Gamecraft without any prompts"));
- CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
- "SetFOV", "Set the player camera's field of view"));
-
- }
-
- public void OnFixedUpdate() { }
-
- public void OnLateUpdate() { }
-
- public void OnLevelWasInitialized(int level) { }
-
- public void OnLevelWasLoaded(int level) { }
-
- public void OnUpdate() { }
- }
- }
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