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- using System;
- using System.Text;
- using System.Reflection;
-
- using RobocraftX.Common;
- using RobocraftX.SaveAndLoad;
- using Svelto.DataStructures;
- using Svelto.ECS;
- using Svelto.ECS.Serialization;
-
- using GamecraftModdingAPI.Utility;
- using HarmonyLib;
-
- namespace GamecraftModdingAPI.Persistence
- {
- //[HarmonyPatch] - TODO
- class SaveGameEnginePatch
- {
- private static readonly byte[] frameStart = Encoding.UTF8.GetBytes("\0\0\0GamecraftModdingAPI\0\0\0");
-
- public static void Postfix(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer)
- {
- Logging.MetaDebugLog("Running Postfix on SerializeGameToBuffer: serializing custom components...");
- if (SerializerManager.GetSerializersCount() == 0)
- {
- Logging.MetaDebugLog("Skipping component serialization: no serializers registered!");
- return;
- }
- serializationData.data.ExpandBy((uint)frameStart.Length);
- BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out uint buffLen), serializationData.dataPos);
- uint originalPos = serializationData.dataPos;
- Logging.MetaDebugLog($"dataPos: {originalPos}");
- // Add frame start so it's easier to find GamecraftModdingAPI-serialized components
- for (int i = 0; i < frameStart.Length; i++)
- {
- bbw.Write(frameStart[i]);
- }
- Logging.MetaDebugLog($"dataPos (after frame start): {bbw.Position}");
- serializationData.data.ExpandBy(4u);
- bbw.Write((uint)SerializerManager.GetSerializersCount());
- string[] serializerKeys = SerializerManager.GetSerializerNames();
- for (uint c = 0; c < serializerKeys.Length; c++)
- {
- Logging.MetaDebugLog($"dataPos (loop start): {bbw.Position}");
- // write component info
- serializationData.data.ExpandBy(4u + (uint)serializerKeys[c].Length);
- bbw.Write((uint)serializerKeys[c].Length);
- Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
- byte[] nameBytes = Encoding.UTF8.GetBytes(serializerKeys[c]);
- for (int i = 0; i < nameBytes.Length; i++)
- {
- bbw.Write(nameBytes[i]);
- }
- Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
- serializationData.data.ExpandBy(4u);
- serializationData.dataPos = bbw.Position + 4u;
- Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
- Logging.MetaDebugLog($"dataPos (appears to be): {serializationData.dataPos}");
- // serialize component
- IEntitySerializer serializer = SerializerManager.GetSerializer(serializerKeys[c]);
- if (!serializer.Serialize(ref serializationData, entitiesDB, entitySerializer))
- {
- Logging.MetaDebugLog("Component serialization failed!");
- }
- Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
- bbw.Write((uint)serializationData.dataPos);
- Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
- bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out buffLen), serializationData.dataPos);
- Logging.MetaDebugLog($"dataPos (loop end): {bbw.Position}");
- }
- serializationData.data.Trim();
- Logging.MetaDebugLog($"dataPos (end): {bbw.Position}");
- Logging.MetaDebugLog("Serialization complete");
- }
-
- public static MethodBase TargetMethod()
- {
- return typeof(SaveGameEngine).GetMethod("SerializeGameToBuffer");
- }
- }
- }
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