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- using System;
-
- using RobocraftX.Blocks;
- using Svelto.ECS;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class Servo : Block
- {
- /// <summary>
- /// Places a new servo.
- /// Any valid servo type is accepted.
- /// This re-implements Block.PlaceNew(...)
- /// </summary>
- public static new Servo PlaceNew(BlockIDs block, float3 position,
- float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
- int uscale = 1, float3 scale = default, Player player = null)
- {
- if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston))
- {
- throw new BlockTypeException($"Block is not a {nameof(Servo)} block");
- }
- if (PlacementEngine.IsInGame && GameState.IsBuildMode())
- {
- EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
- position, uscale, scale, player, rotation);
- return new Servo(id);
- }
-
- return null;
- }
-
- public Servo(EGID id) : base(id)
- {
- if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
- {
- throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
- }
- }
-
- public Servo(uint id) : base(id)
- {
- if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
- {
- throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
- }
- }
-
- // custom servo properties
-
- /// <summary>
- /// The servo's minimum angle.
- /// </summary>
- public float MinimumAngle
- {
- get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).minDeviation;
-
- set
- {
- ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
- servo.minDeviation = value;
- }
- }
-
- /// <summary>
- /// The servo's maximum angle.
- /// </summary>
- public float MaximumAngle
- {
- get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxDeviation;
-
- set
- {
- ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
- servo.maxDeviation = value;
- }
- }
-
- /// <summary>
- /// The servo's maximum force.
- /// </summary>
- public float MaximumForce
- {
- get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxForce;
-
- set
- {
- ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
- servo.maxForce = value;
- }
- }
-
- /// <summary>
- /// The servo's direction.
- /// </summary>
- public bool Reverse
- {
- get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).reverse;
-
- set
- {
- ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
- servo.reverse = value;
- }
- }
- }
- }
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