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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Reflection;
-
- using HarmonyLib;
- using RobocraftX;
- using RobocraftX.CR.MainGame;
- using Svelto.ECS;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Events
- {
- /// <summary>
- /// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
- /// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame())
- /// </summary>
- [HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
- class GameSwitchedToPatch
- {
- public static void Prefix()
- {
- GameActivatedComposePatch.IsGameSwitching = true;
- }
- }
- }
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