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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using Svelto.ECS;
-
- using GamecraftModdingAPI.Engines;
-
- namespace GamecraftModdingAPI.Events
- {
- /// <summary>
- /// Engine interface to create a ModEventEntityStruct in entitiesDB when a specific event occurs.
- /// </summary>
- public interface IEventEmitterEngine : IFactoryEngine
- {
- /// <summary>
- /// Emit the event. (Optional)
- /// </summary>
- void Emit();
- }
- }
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