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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
-
- using DataLoader;
- using Svelto.Tasks;
- using Svelto.Tasks.Enumerators;
- using Unity.Mathematics;
-
- using TechbloxModdingAPI.Tests;
- using TechbloxModdingAPI.Utility;
-
- namespace TechbloxModdingAPI.Blocks
- {
- #if TEST
- /// <summary>
- /// Block test cases. Not accessible in release versions.
- /// </summary>
- [APITestClass]
- public static class BlockTests
- {
- [APITestCase(TestType.Game)] //At least one block must be placed for simulation to work
- public static void TestPlaceNew()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.Cube, float3.zero);
- Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestInitProperty()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.Cube, float3.zero + 2);
- if (!Assert.CloseTo(newBlock.Position, (float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
- //Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestBlockIDCoverage()
- {
- Assert.Equal(
- FullGameFields._dataDb.GetValues<CubeListData>().Keys.Select(ushort.Parse).OrderBy(id => id)
- .SequenceEqual(Enum.GetValues(typeof(BlockIDs)).Cast<ushort>().OrderBy(id => id)
- .Except(new[] {(ushort) BlockIDs.Invalid})), true,
- "Block ID enum is different than the known block types, update needed.",
- "Block ID enum matches the known block types.");
- }
-
- private static Block[] blocks; // Store placed blocks as some blocks are already present as the workshop and the game save
- [APITestCase(TestType.EditMode)]
- public static void TestBlockIDs()
- {
- float3 pos = new float3();
- var values = Enum.GetValues(typeof(BlockIDs));
- blocks = new Block[values.Length - 1]; // Minus the invalid ID
- int i = 0;
- foreach (BlockIDs id in values)
- {
- if (id == BlockIDs.Invalid) continue;
- try
- {
- blocks[i++] = Block.PlaceNew(id, pos);
- pos += 0.2f;
- }
- catch (Exception e)
- { //Only print failed case
- Assert.Fail($"Failed to place block type {id}: {e}");
- return;
- }
- }
-
- Assert.Pass("Placing all possible block types succeeded.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static IEnumerator<TaskContract> TestBlockProperties()
- { //Uses the result of the previous test case
- yield return Yield.It;
- if (blocks is null)
- yield break;
- for (var index = 0; index < blocks.Length; index++)
- {
- if (index % 10 == 0) yield return new WaitForSecondsEnumerator(1f).Continue(); //The material or flipped status can only be changed 130 times per submission
- var block = blocks[index];
- if (!block.Exists) continue;
- foreach (var property in block.GetType().GetProperties())
- {
- //Includes specialised block properties
- if (property.SetMethod == null) continue;
- var testValues = new (Type, object, Predicate<object>)[]
- {
- //(type, default value, predicate or null for equality)
- (typeof(long), 3, null),
- (typeof(int), 4, null),
- (typeof(double), 5.2f, obj => Math.Abs((double) obj - 5.2f) < float.Epsilon),
- (typeof(float), 5.2f, obj => Math.Abs((float) obj - 5.2f) < float.Epsilon),
- (typeof(bool), true, obj => (bool) obj),
- (typeof(string), "Test", obj => (string) obj == "Test"), //String equality check
- (typeof(float3), (float3) 2, obj => math.all((float3) obj - 2 < (float3) float.Epsilon)),
- (typeof(BlockColor), new BlockColor(BlockColors.Aqua, 2), null),
- (typeof(float4), (float4) 5, obj => math.all((float4) obj - 5 < (float4) float.Epsilon))
- };
- var propType = property.PropertyType;
- if (!propType.IsValueType) continue;
- (object valueToUse, Predicate<object> predicateToUse) = (null, null);
- foreach (var (type, value, predicate) in testValues)
- {
- if (type.IsAssignableFrom(propType))
- {
- valueToUse = value;
- predicateToUse = predicate ?? (obj => Equals(obj, value));
- break;
- }
- }
-
- if (propType.IsEnum)
- {
- var values = propType.GetEnumValues();
- valueToUse = values.GetValue(values.Length / 2);
- predicateToUse = val => Equals(val, valueToUse);
- }
-
- if (valueToUse == null)
- {
- Assert.Fail($"Property {block.GetType().Name}.{property.Name} has an unknown type {propType}, test needs fixing.");
- yield break;
- }
-
- try
- {
- property.SetValue(block, valueToUse);
- }
- catch (Exception e)
- {
- Assert.Fail($"Failed to set property {block.GetType().Name}.{property.Name} to {valueToUse}\n{e}");
- }
- object got;
- try
- {
- got = property.GetValue(block);
- }
- catch (Exception e)
- {
- Assert.Fail($"Failed to get property {block.GetType().Name}.{property.Name}\n{e}");
- continue;
- }
- var attr = property.GetCustomAttribute<TestValueAttribute>();
- if (!predicateToUse(got) && (attr == null || !Equals(attr.PossibleValue, got)))
- {
- Assert.Fail($"Property {block.GetType().Name}.{property.Name} value {got} does not equal {valueToUse} for block {block}.");
- yield break;
- }
- }
- }
-
- Assert.Pass("Setting all possible properties of all registered API block types succeeded.");
- }
-
- [APITestCase(TestType.EditMode)]
- public static IEnumerator<TaskContract> TestDefaultValue()
- {
- for (int i = 0; i < 2; i++)
- { //Tests shared defaults
- var block = Block.PlaceNew(BlockIDs.Cube, 1);
- while (!block.Exists)
- yield return Yield.It;
- block.Remove();
- while (block.Exists)
- yield return Yield.It;
- if(!Assert.Equal(block.Position, default,
- $"Block position default value {block.Position} is incorrect, should be 0.",
- $"Block position default value {block.Position} matches default."))
- yield break;
- block.Position = 4;
- }
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestDampedSpring()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.DampedSpring, Unity.Mathematics.float3.zero + 1);
- DampedSpring b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = (DampedSpring) newBlock; }, "Casting block to DampedSpring raised an exception: ", "Casting block to DampedSpring completed without issue.");
- if (!Assert.CloseTo(b.Stiffness, 1f, $"DampedSpring.Stiffness {b.Stiffness} does not equal default value, possibly because it failed silently.", "DampedSpring.Stiffness is close enough to default.")) return;
- if (!Assert.CloseTo(b.Damping, 0.1f, $"DampedSpring.Damping {b.Damping} does not equal default value, possibly because it failed silently.", "DampedSpring.Damping is close enough to default.")) return;
- if (!Assert.CloseTo(b.MaxExtension, 0.3f, $"DampedSpring.MaxExtension {b.MaxExtension} does not equal default value, possibly because it failed silently.", "DampedSpring.MaxExtension is close enough to default.")) return;
- }
-
- /*[APITestCase(TestType.Game)]
- public static void TestMusicBlock1()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
- MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
- if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
- if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
- _musicBlock = b;
- }
-
- private static MusicBlock _musicBlock;
-
- [APITestCase(TestType.EditMode)]
- public static void TestMusicBlock2()
- {
- //Block newBlock = Block.GetLastPlacedBlock();
- var b = _musicBlock;
- if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
- b.IsPlaying = true; // play sfx
- if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
- if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
- //Assert.Log(b.Track.ToString());
- if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
- }
-
- [APITestCase(TestType.EditMode)]
- public static void TestLogicGate()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
- LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
- Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
- if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
- if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
- if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
- if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
- //if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
- LogicGate target = null;
- if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
- Wire newWire = null;
- if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
- if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
- }*/
-
- /*[APITestCase(TestType.EditMode)]
- public static void TestSpecialiseError()
- {
- Block newBlock = Block.PlaceNew(BlockIDs.Bench, new float3(1, 1, 1));
- if (Assert.Errorful<BlockTypeException>(() => newBlock.Specialise<MusicBlock>(), "Block.Specialise<MusicBlock>() was expected to error on a bench block.", "Block.Specialise<MusicBlock>() errored as expected for a bench block.")) return;
- }*/
- }
- #endif
- }
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