A stable modding interface between Techblox and mods https://mod.exmods.org/
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  1. using System;
  2. using Gamecraft.Wires;
  3. using GamecraftModdingAPI;
  4. using GamecraftModdingAPI.Tests;
  5. using GamecraftModdingAPI.Utility;
  6. namespace GamecraftModdingAPI.Blocks
  7. {
  8. #if TEST
  9. /// <summary>
  10. /// Block test cases. Not accessible in release versions.
  11. /// </summary>
  12. [APITestClass]
  13. public static class BlockTests
  14. {
  15. [APITestCase(TestType.EditMode)]
  16. public static void TestPlaceNew()
  17. {
  18. Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero);
  19. Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
  20. }
  21. [APITestCase(TestType.EditMode)]
  22. public static void TestInitProperty()
  23. {
  24. Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero + 2);
  25. if (!Assert.CloseTo(newBlock.Position, (Unity.Mathematics.float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
  26. //Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
  27. }
  28. [APITestCase(TestType.EditMode)]
  29. public static void TestTextBlock()
  30. {
  31. TextBlock textBlock = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
  32. Assert.Errorless(() => { textBlock = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1); }, "Block.PlaceNew<TextBlock>() raised an exception: ", "Block.PlaceNew<TextBlock>() completed without issue.");
  33. if (!Assert.NotNull(textBlock, "Block.PlaceNew<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
  34. if (!Assert.NotNull(textBlock.Text, "TextBlock.Text is null, possibly because it failed silently.", "TextBlock.Text is not null.")) return;
  35. if (!Assert.NotNull(textBlock.TextBlockId, "TextBlock.TextBlockId is null, possibly because it failed silently.", "TextBlock.TextBlockId is not null.")) return;
  36. }
  37. [APITestCase(TestType.EditMode)]
  38. public static void TestMotor()
  39. {
  40. Block newBlock = Block.PlaceNew(BlockIDs.MotorS, Unity.Mathematics.float3.zero + 1);
  41. Motor b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
  42. Assert.Errorless(() => { b = newBlock.Specialise<Motor>(); }, "Block.Specialize<Motor>() raised an exception: ", "Block.Specialize<Motor>() completed without issue.");
  43. if (!Assert.NotNull(b, "Block.Specialize<Motor>() returned null, possibly because it failed silently.", "Specialized Motor is not null.")) return;
  44. if (!Assert.CloseTo(b.Torque, 75f, $"Motor.Torque {b.Torque} does not equal default value, possibly because it failed silently.", "Motor.Torque close enough to default.")) return;
  45. if (!Assert.CloseTo(b.TopSpeed, 30f, $"Motor.TopSpeed {b.TopSpeed} does not equal default value, possibly because it failed silently.", "Motor.Torque is close enough to default.")) return;
  46. if (!Assert.Equal(b.Reverse, false, $"Motor.Reverse {b.Reverse} does not equal default value, possibly because it failed silently.", "Motor.Reverse is default.")) return;
  47. }
  48. [APITestCase(TestType.EditMode)]
  49. public static void TestPiston()
  50. {
  51. Block newBlock = Block.PlaceNew(BlockIDs.PneumaticPiston, Unity.Mathematics.float3.zero + 1);
  52. Piston b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
  53. Assert.Errorless(() => { b = newBlock.Specialise<Piston>(); }, "Block.Specialize<Piston>() raised an exception: ", "Block.Specialize<Piston>() completed without issue.");
  54. if (!Assert.NotNull(b, "Block.Specialize<Piston>() returned null, possibly because it failed silently.", "Specialized Piston is not null.")) return;
  55. if (!Assert.CloseTo(b.MaximumExtension, 1.01f, $"Piston.MaximumExtension {b.MaximumExtension} does not equal default value, possibly because it failed silently.", "Piston.MaximumExtension is close enough to default.")) return;
  56. if (!Assert.CloseTo(b.MaximumForce, 750f, $"Piston.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Piston.MaximumForce is close enough to default.")) return;
  57. }
  58. [APITestCase(TestType.EditMode)]
  59. public static void TestServo()
  60. {
  61. Block newBlock = Block.PlaceNew(BlockIDs.ServoAxle, Unity.Mathematics.float3.zero + 1);
  62. Servo b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
  63. Assert.Errorless(() => { b = newBlock.Specialise<Servo>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<Servo>() completed without issue.");
  64. if (!Assert.NotNull(b, "Block.Specialize<Servo>() returned null, possibly because it failed silently.", "Specialized Servo is not null.")) return;
  65. if (!Assert.CloseTo(b.MaximumAngle, 180f, $"Servo.MaximumAngle {b.MaximumAngle} does not equal default value, possibly because it failed silently.", "Servo.MaximumAngle is close enough to default.")) return;
  66. if (!Assert.CloseTo(b.MinimumAngle, -180f, $"Servo.MinimumAngle {b.MinimumAngle} does not equal default value, possibly because it failed silently.", "Servo.MinimumAngle is close enough to default.")) return;
  67. if (!Assert.CloseTo(b.MaximumForce, 750f, $"Servo.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Servo.MaximumForce is close enough to default.")) return;
  68. }
  69. [APITestCase(TestType.Game)]
  70. public static void TestMusicBlock1()
  71. {
  72. Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
  73. MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
  74. Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
  75. if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
  76. if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
  77. if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
  78. _musicBlock = b;
  79. }
  80. private static MusicBlock _musicBlock;
  81. [APITestCase(TestType.EditMode)]
  82. public static void TestMusicBlock2()
  83. {
  84. //Block newBlock = Block.GetLastPlacedBlock();
  85. var b = _musicBlock;
  86. if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
  87. b.IsPlaying = true; // play sfx
  88. if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
  89. if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
  90. //Assert.Log(b.Track.ToString());
  91. if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
  92. }
  93. [APITestCase(TestType.EditMode)]
  94. public static void TestLogicGate()
  95. {
  96. Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
  97. LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
  98. Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
  99. if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
  100. if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
  101. if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
  102. if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
  103. //if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
  104. LogicGate target = null;
  105. if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
  106. Wire newWire = null;
  107. if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
  108. if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
  109. }
  110. }
  111. #endif
  112. }