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- using System.Collections.Generic;
-
- using RobocraftX.Blocks;
- using RobocraftX.Common;
- using RobocraftX.GUI.Hotbar.Colours;
- using Svelto.DataStructures;
- using Svelto.ECS;
-
- using GamecraftModdingAPI.Engines;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class BlockEngine : IApiEngine
- {
- public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public bool isRemovable => false;
-
- public void Dispose()
- {
- }
-
- public void Ready()
- {
- }
-
- public Block[] GetConnectedBlocks(EGID blockID)
- {
- if (!BlockExists(blockID)) return new Block[0];
- Stack<uint> cubeStack = new Stack<uint>();
- FasterList<uint> cubesToProcess = new FasterList<uint>();
- ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID.entityID, cubeStack, cubesToProcess, (in GridConnectionsEntityStruct g) => { return false; });
- var ret = new Block[cubesToProcess.count];
- for (int i = 0; i < cubesToProcess.count; i++)
- ret[i] = new Block(cubesToProcess[i]);
- return ret;
- }
-
- public void SetBlockColorFromPalette(ref ColourParameterEntityStruct color)
- {
- ref var paletteEntry = ref entitiesDB.QueryEntity<PaletteEntryEntityStruct>(color.indexInPalette,
- CommonExclusiveGroups.COLOUR_PALETTE_GROUP);
- color.paletteColour = paletteEntry.Colour;
- }
-
- /// <summary>
- /// Get a struct of a block. Can be used to set properties.
- /// Returns a default value if not found.
- /// </summary>
- /// <param name="blockID">The block's ID</param>
- /// <typeparam name="T">The struct to query</typeparam>
- /// <returns>An editable reference to the struct</returns>
- public ref T GetBlockInfo<T>(EGID blockID) where T : struct, IEntityComponent
- {
- if (entitiesDB.Exists<T>(blockID))
- return ref entitiesDB.QueryEntity<T>(blockID);
- T[] structHolder = new T[1]; //Create something that can be referenced
- return ref structHolder[0]; //Gets a default value automatically
- }
-
- /// <summary>
- /// Get a struct of a block. Can be used to set properties.
- /// Returns a default value if not found.
- /// </summary>
- /// <param name="blockID">The block's ID</param>
- /// <param name="exists">Whether the specified struct exists for the block</param>
- /// <typeparam name="T">The struct to query</typeparam>
- /// <returns>An editable reference to the struct</returns>
- public ref T GetBlockInfo<T>(EGID blockID, out bool exists) where T : struct, IEntityComponent
- {
- exists = entitiesDB.Exists<T>(blockID);
- if (exists)
- return ref entitiesDB.QueryEntity<T>(blockID);
- T[] structHolder = new T[1];
- //ref T defRef = ref structHolder[0];
- return ref structHolder[0];
- }
-
- public bool BlockExists(EGID id)
- {
- return entitiesDB.Exists<DBEntityStruct>(id);
- }
-
- public bool GetBlockInfoExists<T>(EGID blockID) where T : struct, IEntityComponent
- {
- return entitiesDB.Exists<T>(blockID);
- }
-
- #if DEBUG
- public EntitiesDB GetEntitiesDB()
- {
- return entitiesDB;
- }
- #endif
- }
- }
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