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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using Unity.Mathematics;
-
- namespace GamecraftModdingAPI.Blocks
- {
- /// <summary>
- /// Common block movement operations.
- /// The functionality of this class only works in build mode.
- /// </summary>
- public static class Movement
- {
- private static MovementEngine movementEngine = new MovementEngine();
-
- /// <summary>
- /// Move a single block by a specific (x,y,z) amount (offset).
- /// The moved block will remain connected to the blocks it was touching before it was moved.
- /// The block's placement grid and collision box are also moved.
- /// </summary>
- /// <param name="id">The block's id</param>
- /// <param name="vector">The movement amount (x,y,z)</param>
- /// <returns>Whether the operation was successful</returns>
- public static bool MoveBlock(uint id, float3 vector)
- {
- if (movementEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
- {
- movementEngine.MoveBlock(id, vector);
- return true;
- }
- return false;
- }
-
- /// <summary>
- /// Move all connected blocks by a specific (x,y,z) amount (offset).
- /// The moved blocks will remain connected to the block they're touching.
- /// All of the block's placement grids and collision boxes are also moved.
- /// This is equivalent to calling MoveBlock() for every connected block.
- /// </summary>
- /// <param name="id">The starting block's id</param>
- /// <param name="vector">The movement amount (x,y,z)</param>
- /// <returns>Whether the operation was successful</returns>
- public static bool MoveConnectedBlocks(uint id, float3 vector)
- {
- if (movementEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
- {
- movementEngine.MoveConnectedBlocks(id, vector);
- return true;
- }
- return false;
- }
-
- public static void Init()
- {
- GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(movementEngine);
- }
- }
- }
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