A stable modding interface between Techblox and mods https://mod.exmods.org/
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  1. using Gamecraft.GUI.Blueprints;
  2. namespace GamecraftModdingAPI
  3. {
  4. /// <summary>
  5. /// Represents a blueprint in the inventory. When placed it becomes a block group.
  6. /// </summary>
  7. public class Blueprint
  8. {
  9. public uint Id { get; }
  10. /*public static void SelectBlueprint(Blueprint blueprint)
  11. {
  12. BlueprintUtil.SelectBlueprint(null, new BlueprintInventoryItemEntityStruct
  13. {
  14. blueprintResourceId = blueprint.Id
  15. });
  16. }*/
  17. }
  18. }