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- using Gamecraft.GUI.Blueprints;
-
- namespace GamecraftModdingAPI
- {
- /// <summary>
- /// Represents a blueprint in the inventory. When placed it becomes a block group.
- /// </summary>
- public class Blueprint
- {
- public uint Id { get; }
-
- /*public static void SelectBlueprint(Blueprint blueprint)
- {
- BlueprintUtil.SelectBlueprint(null, new BlueprintInventoryItemEntityStruct
- {
- blueprintResourceId = blueprint.Id
- });
- }*/
- }
- }
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