A stable modding interface between Techblox and mods https://mod.exmods.org/
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  1. using System;
  2. using RobocraftX.Common;
  3. using RobocraftX.StateSync;
  4. using Svelto.ECS;
  5. using Unity.Jobs;
  6. using TechbloxModdingAPI.Engines;
  7. using TechbloxModdingAPI.Utility;
  8. namespace TechbloxModdingAPI.App
  9. {
  10. public class GameBuildSimEventEngine : IApiEngine, IUnorderedInitializeOnTimeRunningModeEntered, IUnorderedInitializeOnTimeStoppedModeEntered
  11. {
  12. public WrappedHandler<GameEventArgs> SimulationMode;
  13. public WrappedHandler<GameEventArgs> BuildMode;
  14. public string Name => "TechbloxModdingAPIBuildSimEventGameEngine";
  15. public bool isRemovable => false;
  16. public EntitiesDB entitiesDB { set; private get; }
  17. public void Dispose() { }
  18. public void Ready() { }
  19. public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
  20. {
  21. Console.WriteLine("Init time running mode");
  22. SimulationMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" }); // TODO
  23. return inputDeps;
  24. }
  25. public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
  26. {
  27. Console.WriteLine("Init time stopped mode");
  28. BuildMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" });
  29. return inputDeps;
  30. }
  31. }
  32. public struct GameEventArgs
  33. {
  34. public string GameName;
  35. public string GamePath;
  36. }
  37. }