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- using System;
-
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- /// <summary>
- /// Common block placement operations
- /// </summary>
- public static class Placement
- {
- private static PlacementEngine placementEngine = new PlacementEngine();
-
- /// <summary>
- /// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
- /// Place blocks next to each other to connect them.
- /// </summary>
- /// <param name="block">The block's type</param>
- /// <param name="color">The block's color</param>
- /// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
- /// <param name="position">The block's position in the grid - default block size is 0.2</param>
- /// <param name="rotation">The block's rotation</param>
- /// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
- /// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
- /// <param name="playerId">The player who placed the block</param>
- /// <returns>Whether the operation was successful</returns>
- public static bool PlaceBlock(BlockIDs block, float3 position,
- quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
- int uscale = 1, float3 scale = new float3(), uint playerId = 0)
- {
- if (placementEngine.IsInGame && GameState.IsBuildMode())
- {
- try
- {
- placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
- }
- catch (Exception e)
- {
- #if DEBUG
- Logging.LogException(e);
- #endif
- return false;
- }
- return true;
- }
- return false;
- }
-
- public static void Init()
- {
- GameEngineManager.AddGameEngine(placementEngine);
- }
- }
- }
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